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authorErik Faye-Lund <[email protected]>2018-09-05 14:34:51 +0100
committerErik Faye-Lund <[email protected]>2018-09-10 10:35:42 +0200
commitc4017106bb8b5118b68e24d3f5b44c538033cfe3 (patch)
tree148dff16444d7d12f42c6ba6e213ce5652ffdb34 /include/KHR
parent80834640137228323b4c6d8e5909926e0b69bf70 (diff)
virgl: do not map zero-sized resource
When creating textures, we avoid creating backing-store for all multisampled textures, not just depth buffers. So we can't try to map them later. That's just going to fail. So let's take the blit-based code-path that seems to avoid this problem. This make this piglit test-case no longer crash (although it still fails): bin/copyteximage 2D -samples=2 -auto Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
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