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authorAlyssa Rosenzweig <[email protected]>2019-04-03 01:45:44 +0000
committerAlyssa Rosenzweig <[email protected]>2019-04-04 03:44:09 +0000
commita83862754e94ea11602ac8c43b940b26775b9c4d (patch)
treec3f73b2dd263435fabe396ad1360318af9198b13 /include/KHR
parentb85ca86c1eb2cd095351196cd3a3eb7c1ff4184a (diff)
nir: Add "viewport vector" system values
While a partial set of viewport system values exist, these are scalar values, which is a poor fit for viewport transformations on vector ISAs like Midgard (where the vec3 values for scale and offset each need to be coherent in a vec4 uniform slot to take advantage of vectorized transform math). This patch adds vec3 scale/offset fields corresponding to the 3D Gallium viewport / glViewport+depth Signed-off-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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