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authorAlyssa Rosenzweig <[email protected]>2019-04-03 01:48:09 +0000
committerAlyssa Rosenzweig <[email protected]>2019-04-04 03:44:15 +0000
commit7e8de5a707f7279929d7396550024b8cdc6a8c61 (patch)
treef9dd09dc725259a788c3620b33d2f37ee11afc8f /include/KHR
parenta83862754e94ea11602ac8c43b940b26775b9c4d (diff)
panfrost: Implement system values
This patch implements system values via specially-crafted uniforms. While we previously had an ad hoc system for passing the viewport into the vertex shader, this commit generalizes the system to allow for arbitrary system values to be added to both shader stages. While we're at it, we clean up uniform handling code (which was considerably muddied to handle the ad hoc viewport uniform). This commit serves as both a cleanup of the existing codebase and the precursor to new functionality, like implementing textureSize(). Concurrent with these changes is respecting the depth transform, which was not possible with the old fixed uniform system and here serves as a proof-of-correctness test (as well as justifying the NIR changes). Signed-off-by: Alyssa Rosenzweig <[email protected]>
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