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authorKenneth Graunke <[email protected]>2012-08-26 00:34:03 -0700
committerKenneth Graunke <[email protected]>2012-08-27 14:23:40 -0700
commit85b24b07512c5f3f05c5a3eb9561598ace97526c (patch)
tree652d2c78b8032b037b7a075212f123740ca59dfb /include/KHR
parentf3d0daf7ea7e42ff9ce11e8bd6fba1059a2406e8 (diff)
i965/fs: Assume shadow sampler swizzling is <X, X, X, 1>.
Our previous assumption, SWIZZLE_XYZW, was completely bogus for depth textures. There are no Y, Z, or W components. DEPTH_TEXTURE_MODE has three options: - GL_LUMINANCE: <X, X, X, 1> - GL_INTENSITY: <X, X, X, X> - GL_ALPHA: <0, 0, 0, X> The default value is GL_LUMINANCE, and most applications don't seem to alter DEPTH_TEXTURE_MODE. Make that our precompile guess. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'include/KHR')
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