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authorIago Toral Quiroga <[email protected]>2019-10-29 08:32:44 +0100
committerIago Toral <[email protected]>2019-10-31 08:46:35 +0000
commite7e501efceca73b92727e9d295eda63d21e76afe (patch)
tree90e4c392cc3124820d0ec639bba3c53e9e583bac /include/KHR
parentd688e4166ca9c49a980a78ce91846fd7072df8fd (diff)
v3d: rename vertex shader key (num)_fs_inputs fields
Until now this made sense because we always paired vertex shaders with fragment shaders, but as soon as we implement geometry and tessellation shaders that will no longer be the case, so rename this to (num_)used_outputs. v2: Use 'used_outputs' instead of ns_outputs, which is more explicit (Eric). Reviewed-by: Alejandro PiƱeiro <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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