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authorJason Ekstrand <[email protected]>2014-09-24 13:16:43 -0700
committerJason Ekstrand <[email protected]>2014-09-30 10:29:13 -0700
commitc24dd54f973d1a42b0e2cc81aa219bb58f7523d9 (patch)
treed9cb428bfa21a0bde25aa3f83cdafa6a73ab66a8 /include/HaikuGL
parent1385a4b706afa71eebcb72cd232faecc0b956b50 (diff)
i965/fs: Fix a bug with dead_code_eliminate on large writes
Previously, if an instruction wrote to more than one register, we implicitly assumed that it filled the entire register. We never hit this before because the only time we did multi-register writes was things like texturing which always wrote to all of the registers. However, with the upcoming ability to do 16-wide instructions in SIMD8 and things of that nature, we can have multi-register writes at offsets and we'll hit this. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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