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author | Jason Ekstrand <[email protected]> | 2014-09-08 15:26:24 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2014-09-30 10:29:13 -0700 |
commit | 1385a4b706afa71eebcb72cd232faecc0b956b50 (patch) | |
tree | b91b743f3eb29003ed35c68069ca7a7f0bb38daf /include/HaikuGL | |
parent | f0d43c09b2fa32db66b7b6dc13becb0c7d3edeea (diff) |
i965/fs: Use the UW type for the destination of VARYING_PULL_CONSTANT_LOAD instructions
Using a floating-point type doesn't usually cause hangs on my HSW, but the
simulator complains about it quite a bit.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'include/HaikuGL')
0 files changed, 0 insertions, 0 deletions