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authorJason Ekstrand <[email protected]>2016-10-24 11:39:11 -0700
committerJason Ekstrand <[email protected]>2016-10-27 14:44:54 -0700
commit80d3af812935978f01c9bb6d02102140383c4034 (patch)
tree8b64fc7a4599494fee8824adb53055f5f746c2e7 /include/HaikuGL
parentb7979a849bc185fbcab93a841eed692a10d61e25 (diff)
i965/blit: Break blits into chunks in intel_miptree_blit
This allows us to blit much larger images than if we use the blitter directly. In particular, it gives us an almost infinite image height compared to the fairly limiting 32k. We do, however, still have a restriction on stride of the image because handling larger strides, while possible, is fairly difficult. v2: Properly handle linear blit alignment restrictions Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
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