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authorAlexander von Gluck IV <[email protected]>2013-12-14 11:46:05 -0600
committerAlexander von Gluck IV <[email protected]>2013-12-16 18:18:12 -0600
commit56d920a5c1b64868e77a97604c01d3a63916a6ca (patch)
tree53a902ac43b2c6f87075e429869d51bcddf7f299 /include/HaikuGL/GLView.h
parentf9cfe5ce82cf49fec5603db42324df40372ee671 (diff)
Haiku: Add in public GL kit headers
* These make up the base of what C++ GL Haiku applications use for 3D rendering. * Not placed in includes/GL to prevent Haiku headers from getting installed on non-Haiku systems. Acked-by: Brian Paul <[email protected]>
Diffstat (limited to 'include/HaikuGL/GLView.h')
-rw-r--r--include/HaikuGL/GLView.h193
1 files changed, 193 insertions, 0 deletions
diff --git a/include/HaikuGL/GLView.h b/include/HaikuGL/GLView.h
new file mode 100644
index 00000000000..b848578f67a
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+++ b/include/HaikuGL/GLView.h
@@ -0,0 +1,193 @@
+/*
+ * Copyright 2008-2013, Haiku, Inc. All Rights Reserved.
+ * Distributed under the terms of the MIT License.
+ *
+ * This header defines BGLView, the base class making up
+ * the Haiku GL Kit.
+ *
+ */
+#ifndef BGLVIEW_H
+#define BGLVIEW_H
+
+
+#include <GL/gl.h>
+
+#define BGL_RGB 0
+#define BGL_INDEX 1
+#define BGL_SINGLE 0
+#define BGL_DOUBLE 2
+#define BGL_DIRECT 0
+#define BGL_INDIRECT 4
+#define BGL_ACCUM 8
+#define BGL_ALPHA 16
+#define BGL_DEPTH 32
+#define BGL_OVERLAY 64
+#define BGL_UNDERLAY 128
+#define BGL_STENCIL 512
+
+#ifdef __cplusplus
+
+#include <AppKit.h>
+#include <Bitmap.h>
+#include <DirectWindow.h>
+#include <View.h>
+#include <Window.h>
+#include <WindowScreen.h>
+
+
+struct glview_direct_info;
+class BGLRenderer;
+class GLRendererRoster;
+
+class BGLView : public BView {
+public:
+ BGLView(BRect rect, const char* name,
+ ulong resizingMode, ulong mode,
+ ulong options);
+ virtual ~BGLView();
+
+ void LockGL();
+ void UnlockGL();
+ void SwapBuffers();
+ void SwapBuffers(bool vSync);
+
+ BView* EmbeddedView(); // deprecated, returns NULL
+ void* GetGLProcAddress(const char* procName);
+
+ status_t CopyPixelsOut(BPoint source, BBitmap *dest);
+ status_t CopyPixelsIn(BBitmap *source, BPoint dest);
+
+ // Mesa's GLenum is uint where Be's ones was ulong!
+ virtual void ErrorCallback(unsigned long errorCode);
+
+ virtual void Draw(BRect updateRect);
+ virtual void AttachedToWindow();
+ virtual void AllAttached();
+ virtual void DetachedFromWindow();
+ virtual void AllDetached();
+
+ virtual void FrameResized(float newWidth, float newHeight);
+ virtual status_t Perform(perform_code d, void *arg);
+
+ virtual status_t Archive(BMessage *data, bool deep = true) const;
+
+ virtual void MessageReceived(BMessage *message);
+ virtual void SetResizingMode(uint32 mode);
+
+ virtual void Show();
+ virtual void Hide();
+
+ virtual BHandler* ResolveSpecifier(BMessage *msg, int32 index,
+ BMessage *specifier, int32 form,
+ const char *property);
+ virtual status_t GetSupportedSuites(BMessage *data);
+
+ void DirectConnected(direct_buffer_info *info);
+ void EnableDirectMode(bool enabled);
+
+ void* getGC() { return fGc; } // ???
+
+ virtual void GetPreferredSize(float* width, float* height);
+
+private:
+
+ virtual void _ReservedGLView1();
+ virtual void _ReservedGLView2();
+ virtual void _ReservedGLView3();
+ virtual void _ReservedGLView4();
+ virtual void _ReservedGLView5();
+ virtual void _ReservedGLView6();
+ virtual void _ReservedGLView7();
+ virtual void _ReservedGLView8();
+
+ BGLView(const BGLView &);
+ BGLView &operator=(const BGLView &);
+
+ void _DitherFront();
+ bool _ConfirmDither();
+ void _Draw(BRect rect);
+ void _CallDirectConnected();
+
+ void* fGc;
+ uint32 fOptions;
+ uint32 fDitherCount;
+ BLocker fDrawLock;
+ BLocker fDisplayLock;
+ glview_direct_info* fClipInfo;
+
+ BGLRenderer* fRenderer;
+ GLRendererRoster* fRoster;
+
+ BBitmap* fDitherMap;
+ BRect fBounds;
+ int16* fErrorBuffer[2];
+ uint64 _reserved[8];
+
+ void _LockDraw();
+ void _UnlockDraw();
+
+// BeOS compatibility
+private:
+ BGLView(BRect rect, char* name,
+ ulong resizingMode, ulong mode,
+ ulong options);
+};
+
+
+class BGLScreen : public BWindowScreen {
+public:
+ BGLScreen(char* name,
+ ulong screenMode, ulong options,
+ status_t *error, bool debug=false);
+ ~BGLScreen();
+
+ void LockGL();
+ void UnlockGL();
+ void SwapBuffers();
+ // Mesa's GLenum is uint where Be's ones was ulong!
+ virtual void ErrorCallback(unsigned long errorCode);
+
+ virtual void ScreenConnected(bool connected);
+ virtual void FrameResized(float width, float height);
+ virtual status_t Perform(perform_code code, void *arg);
+
+ virtual status_t Archive(BMessage *data, bool deep = true) const;
+ virtual void MessageReceived(BMessage *message);
+
+ virtual void Show();
+ virtual void Hide();
+
+ virtual BHandler* ResolveSpecifier(BMessage *message,
+ int32 index,
+ BMessage *specifier,
+ int32 form,
+ const char *property);
+ virtual status_t GetSupportedSuites(BMessage *data);
+
+private:
+
+ virtual void _ReservedGLScreen1();
+ virtual void _ReservedGLScreen2();
+ virtual void _ReservedGLScreen3();
+ virtual void _ReservedGLScreen4();
+ virtual void _ReservedGLScreen5();
+ virtual void _ReservedGLScreen6();
+ virtual void _ReservedGLScreen7();
+ virtual void _ReservedGLScreen8();
+
+ BGLScreen(const BGLScreen &);
+ BGLScreen &operator=(const BGLScreen &);
+
+ void* fGc;
+ long fOptions;
+ BLocker fDrawLock;
+
+ int32 fColorSpace;
+ uint32 fScreenMode;
+
+ uint64 _reserved[7];
+};
+
+#endif // __cplusplus
+
+#endif // BGLVIEW_H