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authorBrian <[email protected]>2007-10-29 10:01:15 -0600
committerBrian <[email protected]>2007-10-29 10:01:15 -0600
commit40133487dbdd14456a8a4f6a5716f57a36eb1ea7 (patch)
tree809f3cdd1b2cd5186939d66c51bc148763fd994e /include/GLView.h
parent162914675a91034db71c0dc8e37189ac3337ba34 (diff)
disable ctx->Driver.NewProgram() call in _mesa_new_program()
This was causing infinite recursive calls w/ software drivers. All vertex/fragment shaders should be allocated by calling ctx->Driver.NewProgram(), not by calling _mesa_new_program().
Diffstat (limited to 'include/GLView.h')
0 files changed, 0 insertions, 0 deletions