diff options
author | Chia-I Wu <[email protected]> | 2014-08-20 14:40:28 +0800 |
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committer | Kenneth Graunke <[email protected]> | 2014-10-30 02:26:19 -0700 |
commit | a6706163cb539fdb1f0432795d5c24b3e38f5cd7 (patch) | |
tree | 252f090723f4e9c1b419aedd2ac9d27281e70ae2 /include/GLES3 | |
parent | 61c3d493882440d4d8d01a12b7b83fce63d6a7c7 (diff) |
glsl: protect anonymous struct id with a mutex
There may be two contexts compiling shaders at the same time, and we want the
anonymous struct id to be globally unique.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'include/GLES3')
0 files changed, 0 insertions, 0 deletions