diff options
author | Connor Abbott <[email protected]> | 2019-09-02 12:00:44 +0200 |
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committer | Connor Abbott <[email protected]> | 2019-09-05 12:39:26 +0200 |
commit | 2f5783bc2b82d6d300070d98b88ee6a53d093504 (patch) | |
tree | 68b93eb60f7d711b06307af75d7fce97a8937fbd /include/GLES3/gl3ext.h | |
parent | 2af431cf7fe9303bbfbd719e4612f00043583f40 (diff) |
radeonsi/nir: Don't lower constant arrays to uniforms
shader-db results:
Totals:
SGPRS: 3955968 -> 3954960 (-0.03 %)
VGPRS: 2220220 -> 2220092 (-0.01 %)
Spilled SGPRs: 11387 -> 11325 (-0.54 %)
Spilled VGPRs: 97 -> 97 (0.00 %)
Private memory VGPRs: 2528 -> 2528 (0.00 %)
Scratch size: 2656 -> 2656 (0.00 %) dwords per thread
Code Size: 76002204 -> 75994988 (-0.01 %) bytes
LDS: 740 -> 740 (0.00 %) blocks
Max Waves: 772776 -> 772787 (0.00 %)
Wait states: 0 -> 0 (0.00 %)
Totals from affected shaders:
SGPRS: 16840 -> 15832 (-5.99 %)
VGPRS: 16452 -> 16324 (-0.78 %)
Spilled SGPRs: 1416 -> 1354 (-4.38 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 2016 -> 2016 (0.00 %)
Scratch size: 2040 -> 2040 (0.00 %) dwords per thread
Code Size: 953624 -> 946408 (-0.76 %) bytes
LDS: 303 -> 303 (0.00 %) blocks
Max Waves: 1622 -> 1633 (0.68 %)
Wait states: 0 -> 0 (0.00 %)
There were a large number of regressions in code size, but they seem to
be because NIR unrolls some loop which results in the table being
replaced by a bunch of immediates on multiplies etc. -- this bloats code
size since the table size is now included, but means that there are less
loads so it's still a net positive.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'include/GLES3/gl3ext.h')
0 files changed, 0 insertions, 0 deletions