diff options
author | Timothy Arceri <[email protected]> | 2016-11-04 20:02:21 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:40 +1100 |
commit | a1da57c19c27505b9eab4792355f2f1b5c774a0a (patch) | |
tree | acb5353c05fee5e416c4b2bdd993975818af7687 /include/GLES3/gl32.h | |
parent | 3d2485f011c4f1c7de35871ca359a84415bfcc06 (diff) |
st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program
Having it here rather than in gl_linked_shader allows us to simplify
the code.
Also it is error prone to depend on the gl_linked_shader for programs
in current use because a failed linking attempt will free infomation
about the current program. In i965 we could be trying to recompile
a shader variant but may have lost some required fields.
We drop the memset on ImageUnits because gl_program is already
created using rzalloc().
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'include/GLES3/gl32.h')
0 files changed, 0 insertions, 0 deletions