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authorMarek Olšák <[email protected]>2013-08-17 19:19:30 +0200
committerMarek Olšák <[email protected]>2013-08-31 01:34:30 +0200
commitaa5c40f97cf5d0609dfb8c0792eca5f6d5108579 (patch)
tree24dd4409aa82a30ab7574381b314e5764228cf7c /include/GLES3/gl3.h
parenta81c3e00fee0626e63b1fb8ebb4c2cef3fb23367 (diff)
radeonsi: convert constant buffers to si_descriptors
There is a new "class" si_buffer_resources, which should be good enough for implementing any kind of buffer bindings (constant buffers, vertex buffers, streamout buffers, shader storage buffers, etc.) I don't even keep a copy of pipe_constant_buffer - we don't need it. The main motivation behind this is to have a well-tested infrastrusture for setting up streamout buffers. Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Christian König <[email protected]> Tested-by: Tom Stellard <[email protected]>
Diffstat (limited to 'include/GLES3/gl3.h')
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