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author | Tomasz Figa <[email protected]> | 2017-02-23 17:05:18 +0900 |
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committer | Kenneth Graunke <[email protected]> | 2017-03-02 00:37:17 -0800 |
commit | 06758c1e8a8963e0894387d2f5ca83d88c9ac86c (patch) | |
tree | f4c58880f755d52112b5fff9b2024c78d6dfbe5d /include/GLES3/gl3.h | |
parent | 58793e514b6c57924b08d3a9c766ed05e8d9662a (diff) |
mesa: Use _mesa_has_OES_geometry_shader() when validating draws
In validate_DrawElements_common() we need to check for OES_geometry_shader
extension to determine if we should fail if transform feedback is
unpaused. However current code reads ctx->Extensions.OES_geometry_shader
directly, which does not take context version into account. This means
that if the context is GLES 3.0, which makes the OES_geometry_shader
inapplicable, we would not validate the draw properly. To fix it, let's
replace the check with a call to _mesa_has_OES_geometry_shader().
Fixes following dEQP tests on i965 with a GLES 3.0 context:
dEQP-GLES3.functional.negative_api.vertex_array#draw_elements
dEQP-GLES3.functional.negative_api.vertex_array#draw_elements_incomplete_primitive
dEQP-GLES3.functional.negative_api.vertex_array#draw_elements_instanced
dEQP-GLES3.functional.negative_api.vertex_array#draw_elements_instanced_incomplete_primitive
dEQP-GLES3.functional.negative_api.vertex_array#draw_range_elements
dEQP-GLES3.functional.negative_api.vertex_array#draw_range_elements_incomplete_primitive
Signed-off-by: Tomasz Figa <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'include/GLES3/gl3.h')
0 files changed, 0 insertions, 0 deletions