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authorIlia Mirkin <[email protected]>2014-11-29 02:13:07 -0500
committerIlia Mirkin <[email protected]>2014-11-30 13:04:28 -0500
commit618ff11457f477ce1d30ecfbcee469287760838b (patch)
treea0910609cb6bdb4353724e844892b6e87aba0b2b /include/GLES2
parentf866446e8c4c77cfe0f1f78929ff22ba1d4ae4aa (diff)
freedreno/a3xx: don't use half precision shaders for int/float32
Integer outputs end up getting mangled due to cov.f32f16, and float32 loses precision. Use full precision shaders in both of those cases. Signed-off-by: Ilia Mirkin <[email protected]>
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