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authorPaul Berry <[email protected]>2013-09-29 08:10:33 -0700
committerPaul Berry <[email protected]>2013-10-10 14:26:58 -0700
commitfb41f2c531b1243e6eebfe7b02ac04b0fe66c24e (patch)
treef6d732b10852845cb15224083f045c44040a2719 /include/GLES2
parentd2e66b953e458b591f86207d8b21253e1a9fbf08 (diff)
glsl: Refactor code for creating gl_PerVertex interface block.
Currently, we create just a single gl_PerVertex interface block for geometry shader inputs. In later patches, we'll also need to create an interface block for geometry and vertex shader outputs. Moving the code into its own class will make reuse easier. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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