diff options
author | Brian Paul <[email protected]> | 2008-06-04 10:17:56 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-06-04 10:17:56 -0600 |
commit | 3783994048951b80a0be7d19c70979f78367398a (patch) | |
tree | b0f4d76881f354ab74ed594e3c1bcc086dcb7631 /include/GLES/gl.h | |
parent | af540ef3692e2dd047c6355c67b3ba5a99a75395 (diff) |
egl: updated GLES/gl.h and GLES/glext.h headers from Khronos.org
Diffstat (limited to 'include/GLES/gl.h')
-rw-r--r-- | include/GLES/gl.h | 547 |
1 files changed, 242 insertions, 305 deletions
diff --git a/include/GLES/gl.h b/include/GLES/gl.h index 5462c724581..76cc947983a 100644 --- a/include/GLES/gl.h +++ b/include/GLES/gl.h @@ -1,6 +1,10 @@ #ifndef __gl_h_ #define __gl_h_ +/* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */ + +#include <GLES/glplatform.h> + #ifdef __cplusplus extern "C" { #endif @@ -39,79 +43,33 @@ extern "C" { ** compliant with the OpenGL(R) version 1.2.1 Specification. */ -#if defined(__SYMBIAN32__) - -# include <e32def.h> - -#elif (defined(WIN32) || defined(_WIN32_WCE)) /*&& !defined(APIENTRY) && !defined(__CYGWIN__)*/ - -# ifndef WIN32_LEAN_AND_MEAN -# define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers -# endif - -# include <windows.h> - -#elif defined(__gnu_linux__) - -# define GLAPI - -# ifdef APIENTRY -# undef APIENTRY -# endif - -#else +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef void GLvoid; +typedef int GLfixed; +typedef int GLclampx; + +typedef int GLintptr; +typedef int GLsizeiptr; -# error "Unsupported Operating System" - -#endif - - -#ifndef APIENTRY -#define APIENTRY -#endif - -#ifndef GLAPI - #ifdef OGLES_EXPORTS - #define GLAPI __declspec(dllexport) - #else - #define GLAPI __declspec(dllimport) - #endif -#endif - -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef signed char GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef float GLfloat; -typedef float GLclampf; -typedef void GLvoid; -typedef int GLintptr; -typedef int GLsizeiptr; -typedef int GLfixed; -typedef int GLclampx; -/* Internal convenience typedefs */ -typedef void (*_GLfuncptr)(); /*************************************************************/ /* OpenGL ES core versions */ -#define GL_OES_VERSION_1_0 1 -#define GL_OES_VERSION_1_1 1 - -/* Extensions */ -#define GL_OES_compressed_paletted_texture 1 -/*#define GL_OES_draw_texture 1*/ -#define GL_OES_matrix_get 1 -/*#define GL_OES_matrix_palette 1*/ -#define GL_OES_point_size_array 1 -#define GL_OES_point_sprite 1 -#define GL_OES_read_format 1 +#define GL_VERSION_ES_CM_1_0 1 +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CM_1_1 1 +#define GL_VERSION_ES_CL_1_1 1 /* ClearBufferMask */ #define GL_DEPTH_BUFFER_BIT 0x00000100 @@ -311,8 +269,6 @@ typedef void (*_GLfuncptr)(); #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_RED_BITS 0x0D52 @@ -351,15 +307,8 @@ typedef void (*_GLfuncptr)(); /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - -/* OES_matrix_get */ -#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS 0x898D -#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS 0x898E -#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS 0x898F +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 /* HintMode */ #define GL_DONT_CARE 0x1100 @@ -370,7 +319,6 @@ typedef void (*_GLfuncptr)(); #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_GENERATE_MIPMAP_HINT 0x8192 @@ -565,18 +513,6 @@ typedef void (*_GLfuncptr)(); #define GL_REPEAT 0x2901 #define GL_CLAMP_TO_EDGE 0x812F -/* PixelInternalFormat */ -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 - /* VertexPointerType */ /* GL_SHORT */ /* GL_FLOAT */ @@ -597,22 +533,18 @@ typedef void (*_GLfuncptr)(); #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_STATIC_DRAW 0x88E4 #define GL_DYNAMIC_DRAW 0x88E8 -#define GL_WRITE_ONLY 0x88B9 - #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 -#define GL_BUFFER_ACCESS 0x88BB - /* Texture combine + dot3 */ #define GL_SUBTRACT 0x84E7 @@ -644,218 +576,223 @@ typedef void (*_GLfuncptr)(); #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF -/*****************************************************************************************/ -/* OES extension functions */ -/*****************************************************************************************/ -/* OES_point_sprite */ -#define GL_POINT_SPRITE_OES 0x8861 -#define GL_COORD_REPLACE_OES 0x8862 +/*------------------------------------------------------------------------* + * required OES extension tokens + *------------------------------------------------------------------------*/ + +/* OES_read_format */ +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* OES_point_size_array */ -#define GL_POINT_SIZE_ARRAY_OES 0x8B9C -#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A -#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B -#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C -#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F - -/* OES_matrix_palette */ -#define GL_MAX_VERTEX_UNITS_OES 0x86A4 -#define GL_MAX_PALETTE_MATRICES_OES 0x8842 -#define GL_MATRIX_PALETTE_OES 0x8840 -#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 -#define GL_WEIGHT_ARRAY_OES 0x86AD - -#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 -#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 -#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 -#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 -#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E - -#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB -#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA -#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E - -/* OES_draw_texture */ -#define GL_TEXTURE_CROP_RECT_OES 0x8B9D +#ifndef GL_OES_point_size_array +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F +#endif + +/* GL_OES_point_sprite */ +#ifndef GL_OES_point_sprite +#define GL_POINT_SPRITE_OES 0x8861 +#define GL_COORD_REPLACE_OES 0x8862 +#endif /*************************************************************/ -GLAPI void APIENTRY glActiveTexture (GLenum texture); -GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); -GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer); -GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); -GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -GLAPI void APIENTRY glClear (GLbitfield mask); -GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -GLAPI void APIENTRY glClearDepthf (GLclampf depth); -GLAPI void APIENTRY glClearDepthx (GLclampx depth); -GLAPI void APIENTRY glClearStencil (GLint s); -GLAPI void APIENTRY glClientActiveTexture (GLenum texture); -GLAPI void APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation); -GLAPI void APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation); -GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glCullFace (GLenum mode); -GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers); -GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GLAPI void APIENTRY glDepthFunc (GLenum func); -GLAPI void APIENTRY glDepthMask (GLboolean flag); -GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); -GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); -GLAPI void APIENTRY glDisable (GLenum cap); -GLAPI void APIENTRY glDisableClientState (GLenum array); -GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -GLAPI void APIENTRY glEnable (GLenum cap); -GLAPI void APIENTRY glEnableClientState (GLenum array); -GLAPI void APIENTRY glFinish (void); -GLAPI void APIENTRY glFlush (void); -GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param); -GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glFrontFace (GLenum mode); -GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params); -GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]); -GLAPI void APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]); -GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffers); -GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); -GLAPI GLenum APIENTRY glGetError (void); -GLAPI void APIENTRY glGetFixedv(GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); -GLAPI void APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetPointerv(GLenum pname, void **params); -GLAPI const GLubyte * APIENTRY glGetString (GLenum name); -GLAPI void APIENTRY glGetTexEnviv(GLenum env, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); -GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); -GLAPI void APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); -GLAPI void APIENTRY glHint (GLenum target, GLenum mode); -GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer); -GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap); -GLAPI GLboolean APIENTRY glIsTexture(GLuint texture); -GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); -GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); -GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glLineWidth (GLfloat width); -GLAPI void APIENTRY glLineWidthx (GLfixed width); -GLAPI void APIENTRY glLoadIdentity (void); -GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m); -GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m); -GLAPI void APIENTRY glLogicOp (GLenum opcode); -GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); -GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glMatrixMode (GLenum mode); -GLAPI void APIENTRY glMultMatrixf (const GLfloat *m); -GLAPI void APIENTRY glMultMatrixx (const GLfixed *m); -GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); -GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); -GLAPI void APIENTRY glPointParameterf(GLenum pname, GLfloat param); -GLAPI void APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glPointParameterx(GLenum pname, GLfixed param); -GLAPI void APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glPointSize (GLfloat size); -GLAPI void APIENTRY glPointSizex (GLfixed size); -GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); -GLAPI void APIENTRY glPopMatrix (void); -GLAPI void APIENTRY glPushMatrix (void); -GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); -GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); -GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void APIENTRY glShadeModel (GLenum mode); -GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GLAPI void APIENTRY glStencilMask (GLuint mask); -GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); -GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); -GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); -GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -/*****************************************************************************************/ -/* OES extension functions */ -/*****************************************************************************************/ - -#ifdef GL_OES_matrix_palette - -GLAPI void APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex); -GLAPI void APIENTRY glLoadPaletteFromModelViewMatrixOES (void); -GLAPI void APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GLAPI void APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - -#endif /* OES_matrix_palette */ - -#ifdef GL_OES_point_size_array - -GLAPI void APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); - -#endif /* OES_point_size_array */ - -#ifdef GL_OES_draw_texture - -GLAPI void APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); -GLAPI void APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height); -GLAPI void APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -GLAPI void APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); - -GLAPI void APIENTRY glDrawTexsvOES (GLshort *coords); -GLAPI void APIENTRY glDrawTexivOES (GLint *coords); -GLAPI void APIENTRY glDrawTexfvOES (GLfloat *coords); -GLAPI void APIENTRY glDrawTexxvOES (GLfixed *coords); - -#endif /* GL_OES_draw_texture */ +/* Available only in Common profile */ +GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); +GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); +GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); +GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glLineWidth (GLfloat width); +GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); +GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); +GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glPointSize (GLfloat size); +GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); + +/* Available in both Common and Common-Lite profiles */ +GL_API void GL_APIENTRY glActiveTexture (GLenum texture); +GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); +GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GL_API void GL_APIENTRY glClear (GLbitfield mask); +GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); +GL_API void GL_APIENTRY glClearStencil (GLint s); +GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); +GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); +GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glCullFace (GLenum mode); +GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_API void GL_APIENTRY glDepthFunc (GLenum func); +GL_API void GL_APIENTRY glDepthMask (GLboolean flag); +GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); +GL_API void GL_APIENTRY glDisable (GLenum cap); +GL_API void GL_APIENTRY glDisableClientState (GLenum array); +GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GL_API void GL_APIENTRY glEnable (GLenum cap); +GL_API void GL_APIENTRY glEnableClientState (GLenum array); +GL_API void GL_APIENTRY glFinish (void); +GL_API void GL_APIENTRY glFlush (void); +GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glFrontFace (GLenum mode); +GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); +GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_API GLenum GL_APIENTRY glGetError (void); +GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); +GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); +GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLineWidthx (GLfixed width); +GL_API void GL_APIENTRY glLoadIdentity (void); +GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glLogicOp (GLenum opcode); +GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glMatrixMode (GLenum mode); +GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); +GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glPointSizex (GLfixed size); +GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); +GL_API void GL_APIENTRY glPopMatrix (void); +GL_API void GL_APIENTRY glPushMatrix (void); +GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); +GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glShadeModel (GLenum mode); +GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_API void GL_APIENTRY glStencilMask (GLuint mask); +GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +/*------------------------------------------------------------------------* + * Required OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_read_format */ +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +/* GL_OES_point_size_array */ +#ifndef GL_OES_point_size_array +#define GL_OES_point_size_array 1 +GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/* GL_OES_point_sprite */ +#ifndef GL_OES_point_sprite +#define GL_OES_point_sprite 1 +#endif #ifdef __cplusplus } #endif #endif /* __gl_h_ */ + |