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author | Kenneth Graunke <[email protected]> | 2016-04-29 13:13:01 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-05-15 23:59:39 -0700 |
commit | 8e71ac731b53a755df37efe63cf49607276de2d4 (patch) | |
tree | 2f2fda1bdf3946f2c56ea13eb1e7d1a58aa2fec1 /include/GL | |
parent | db8fcbbaf940cdf690878f204f17d8bc90a6768e (diff) |
glsl: Don't do constant propagation in opt_constant_folding.
opt_constant_folding is supposed to fold trees of constants into a
single constant. Surprisingly, it was also propagating constant values
from variables into expression trees - even when the result couldn't be
folded together. This is opt_constant_propagation's job.
The ir_dereference_variable::constant_expression_value() method returns
a clone of var->constant_value. So we would replace the dereference
with a constant, propagating it into the tree.
Skip over ir_dereference_variable to avoid this surprising behavior.
However, add code to explicitly continue doing it in the constant
propagation pass, as it's useful to do so.
shader-db statistics on Broadwell:
total instructions in shared programs: 8905349 -> 8905126 (-0.00%)
instructions in affected programs: 30100 -> 29877 (-0.74%)
helped: 93
HURT: 20
total cycles in shared programs: 71017030 -> 71015944 (-0.00%)
cycles in affected programs: 132456 -> 131370 (-0.82%)
helped: 54
HURT: 45
The only hurt programs are by a single instruction, while the helped
ones are helped by 1-4 instructions.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'include/GL')
0 files changed, 0 insertions, 0 deletions