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authorNeil Roberts <[email protected]>2018-12-04 18:32:15 +0100
committerRob Clark <[email protected]>2019-06-03 12:44:03 -0700
commit689c3c7d40ddee6a7c48a3885b241871d6302fe7 (patch)
treea8c78d7d9fef8b13cb7b792bc39837ffd4d9c7b0 /include/GL
parent8cd1b76b7d9e5190b74653c4f40672c2024839a1 (diff)
freedreno/ir3: Use output type size to set OUTPUT_REG_HALF_PRECISION
Previously the A5XX_SP_FS_OUTPUT_REG_HALF_PRECISION was set depending on whether half_precision was set in the shader key. With support for mediump precision, it is possible to have different outputs use different precisions. That means we can’t have a global shader state to specify it. Instead it now tries to copy the half-float-ness from the nir_variable for the output into the ir3_shader_variant. This is then used to decide whether to set half-precision for each output. The a6xx version is copied from the a5xx code but it has not been tested. v2. [Hyunjun Ko ([email protected])] There's the half flag recently added, which represents precision based on IR3_REG_HALF. Now use this flag to avoid duplication. Signed-off-by: Rob Clark <[email protected]>
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