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authorMarek Olšák <[email protected]>2017-03-07 02:19:47 +0100
committerMarek Olšák <[email protected]>2017-03-15 18:17:41 +0100
commit0550f3d6313a95552da0be4a52f42fb99ea2c136 (patch)
tree17a59d385b65e5f43a2cb395fad9e107461a4687 /include/GL
parenta7cc9b0fcf09ba0102bddf020c258a761e304c5e (diff)
radeonsi: implement TGSI opcodes TEX_LZ and TXF_LZ
This massively decreases VGPR spilling for DiRT Showdown, because we no longer have to use v4i32 for 2D fetches when level == 0. We now use v2i32 for those cases. DiRT Showdown - Spilled VGPRs: -26 (-81%) This surprisingly doesn't have any useful effect on performance (+ 0.05%).
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