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author | Francisco Jerez <[email protected]> | 2015-07-13 15:29:39 +0300 |
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committer | Francisco Jerez <[email protected]> | 2015-07-21 17:54:00 +0300 |
commit | 9383664a9cbc5bc4858fc50d7fa565f43028d779 (patch) | |
tree | e18260dbaf8717f3b811e747da84ab088f3126b9 /include/GL | |
parent | 5f8d9ae5a54961deb02eb52e924a84b99b60f035 (diff) |
i965/fs: Fix stride field for uniforms.
This fixes essentially the same problem as for immediates. Registers
of the UNIFORM file are typically accessed according to the formula:
read_uniform(r, channel_index, array_index) =
read_element(r, channel_index * 0 + array_index * 1)
Which matches the general direct addressing formula for stride=0:
read_direct(r, channel_index, array_index) =
read_element(r, channel_index * stride +
array_index * max{1, stride * width})
In either case if reladdr is present the access will be according to
the composition of two register regions, the first one determining the
per-channel array_index used for the second, like:
read_indirect(r, channel_index, array_index) =
read_direct(r, channel_index,
read(r.reladdr, channel_index, array_index))
where:
read(r, channel_index, array_index) = if r.reladdr == NULL
then read_direct(r, channel_index, array_index)
else read_indirect(r, channel_index, array_index)
In conclusion we can handle uniforms consistently with the other
register files if we set stride to zero. After lowering to a GRF
using VARYING_PULL_CONSTANT_LOAD in demote_pull_constant_loads() the
stride of the source is set to one again because the result of
VARYING_PULL_CONSTANT_LOAD is generally non-uniform.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'include/GL')
0 files changed, 0 insertions, 0 deletions