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author | Ian Romanick <[email protected]> | 2013-09-10 12:13:04 -0500 |
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committer | Ian Romanick <[email protected]> | 2013-10-07 09:59:23 -0700 |
commit | 7db50171be05016fc0a4501c0fd62ef2bed78fbf (patch) | |
tree | 787ea96fe2e1794cf052291e8015fbf0cc98b447 /include/GL | |
parent | 42305fb50256c12b8e7a516115e72ae7089ccd1b (diff) |
glsl: Set gl_MaxVertexOutputs from VertexProgram.MaxOutputComponents etc
gl_MaxVertexOutputVectors => ctx->Const.VertexProgram.MaxOutputComponents
gl_MaxFragmentInputVectors => ctx->Const.FragmentProgram.MaxInputComponents
v2: Add types so that the code compiles. Pointed out by Brian.
v3: Leave gl_MaxVaryingFloats et al. as-is. Suggested by Paul.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]> [v2]
Reviewed-by: Marek Olšák <[email protected]> [v2]
Reviewed-by: Paul Berry <[email protected]> [v2]
Diffstat (limited to 'include/GL')
0 files changed, 0 insertions, 0 deletions