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author | Brian Paul <[email protected]> | 2009-05-22 13:15:41 -0600 |
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committer | Brian Paul <[email protected]> | 2009-05-22 13:15:41 -0600 |
commit | c3538969e1ae3e626a618934aa8f35a7a22ddb39 (patch) | |
tree | 2fc9250788a574be24ae526e6b2c5abd4afef5f0 /include/GL | |
parent | 58fadc624281b3f0bbe084e3e8af28a61036ca94 (diff) |
vbo: fix crash in vbo_exec_bind_arrays()
When a vertex shader uses generic vertex attribute 0, but not gl_Vertex,
we need to set attribute[16] to point to attribute[0]. We were setting the
attribute size, but not the pointer.
Fixes crash in glsl/multitex.c when using the VertCoord attribute instead
of gl_Vertex.
Diffstat (limited to 'include/GL')
0 files changed, 0 insertions, 0 deletions