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author | Paul Berry <[email protected]> | 2012-06-22 20:27:18 -0700 |
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committer | Paul Berry <[email protected]> | 2012-06-26 07:45:54 -0700 |
commit | bc53e14d98de11593788d302c0bb198e3a2097a4 (patch) | |
tree | 026c5011395bc36423ca206fbd8619910eb95949 /include/GL/wmesa.h | |
parent | 9ea60ce58f8494e0b79771f93227f4b8181731de (diff) |
i965/msaa: Implement GL_SAMPLE_ALPHA_TO_{COVERAGE,ONE}.
This patch enables the multisampling parameters
GL_SAMPLE_ALPHA_TO_COVERAGE and GL_SAMPLE_ALPHA_TO_ONE, which allow
the fragment shader's alpha output to be converted into a sample
coverage mask and ignored for blending. i965 supports these
parameters through the BLEND_STATE structure.
The GL spec allows, but does not require, the implementation to dither
the conversion from alpha to a sample coverage mask, so that alpha
values that aren't a multiple of 1/num_samples result in the correct
proportion of samples being lit. A bit exists in the BLEND_STATE
structure to enable this functionality, but according to the hardware
docs it must be disabled on Sandy Bridge (see the Sandy Bridge PRM,
Vol2, Part1, p379: AlphaToCoverage Dither Enable). So it is enabled
for Gen7 only.
Fixes piglit tests
"EXT_framebuffer_multisample/sample-alpha-to-{coverage,one} {2,4}".
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'include/GL/wmesa.h')
0 files changed, 0 insertions, 0 deletions