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authorKarl Schultz <[email protected]>2002-04-23 18:23:32 +0000
committerKarl Schultz <[email protected]>2002-04-23 18:23:32 +0000
commite694a8765a2406838354e39d5c40dab5fbb744e9 (patch)
tree72bd71093ffb3255b9a2581056a324bbebca18aa /include/GL/uglmesa.h
parent62c36a2ff39d775c1f1bc377b9ddbc69e2340799 (diff)
Fix up alpha buffer handling for Windows.
- add two new Pixel Format Descriptors that do not have alpha bits to mirror the two that do. - add logic to wglChoosePixelFormat to match PFD's with respect to alpha. - Create/clear software alpha buffer as required. Now a wgl or GLUT program can control the creation of a software alpha buffer via the PFD or GLUT parms, respectively.
Diffstat (limited to 'include/GL/uglmesa.h')
0 files changed, 0 insertions, 0 deletions