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authorjtg <jtg>1999-08-19 00:55:39 +0000
committerjtg <jtg>1999-08-19 00:55:39 +0000
commitafb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1c (patch)
tree59d65b4da12fb5379224cf5f6b808fde91523c7f /include/GL/osmesa.h
parentf2544d4920ce168bec9cd94d774b7ea5103a3d74 (diff)
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+/* $Id: osmesa.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * $Log: osmesa.h,v $
+ * Revision 1.1 1999/08/19 00:55:40 jtg
+ * Initial revision
+ *
+ * Revision 1.4 1999/02/14 03:39:09 brianp
+ * new copyright
+ *
+ * Revision 1.3 1999/01/03 02:52:30 brianp
+ * now using GLAPI and GLAPIENTRY keywords (Ted Jump)
+ *
+ * Revision 1.2 1998/07/26 01:33:51 brianp
+ * added WINGDIAPI and APIENTRY keywords per Ted Jump
+ *
+ * Revision 1.1 1998/02/13 03:17:50 brianp
+ * Initial revision
+ *
+ */
+
+
+/*
+ * Mesa Off-Screen rendering interface.
+ *
+ * This is an operating system and window system independent interface to
+ * Mesa which allows one to render images into a client-supplied buffer in
+ * main memory. Such images may manipulated or saved in whatever way the
+ * client wants.
+ *
+ * These are the API functions:
+ * OSMesaCreateContext - create a new Off-Screen Mesa rendering context
+ * OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer
+ * and make the specified context the current one.
+ * OSMesaDestroyContext - destroy an OSMesaContext
+ * OSMesaGetCurrentContext - return thread's current context ID
+ * OSMesaPixelStore - controls how pixels are stored in image buffer
+ * OSMesaGetIntegerv - return OSMesa state parameters
+ *
+ *
+ * The limits on the width and height of an image buffer are MAX_WIDTH and
+ * MAX_HEIGHT as defined in Mesa/src/config.h. Defaults are 1280 and 1024.
+ * You can increase them as needed but beware that many temporary arrays in
+ * Mesa are dimensioned by MAX_WIDTH or MAX_HEIGHT.
+ */
+
+
+
+#ifndef OSMESA_H
+#define OSMESA_H
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#include "GL/gl.h"
+
+
+
+#define OSMESA_MAJOR_VERSION 3
+#define OSMESA_MINOR_VERSION 0
+
+
+
+/*
+ * Values for the format parameter of OSMesaCreateContext()
+ * New in version 2.0.
+ */
+#define OSMESA_COLOR_INDEX GL_COLOR_INDEX
+#define OSMESA_RGBA GL_RGBA
+#define OSMESA_BGRA 0x1
+#define OSMESA_ARGB 0x2
+#define OSMESA_RGB GL_RGB
+#define OSMESA_BGR 0x4
+
+
+/*
+ * OSMesaPixelStore() parameters:
+ * New in version 2.0.
+ */
+#define OSMESA_ROW_LENGTH 0x10
+#define OSMESA_Y_UP 0x11
+
+
+/*
+ * Accepted by OSMesaGetIntegerv:
+ */
+#define OSMESA_WIDTH 0x20
+#define OSMESA_HEIGHT 0x21
+#define OSMESA_FORMAT 0x22
+#define OSMESA_TYPE 0x23
+
+
+
+typedef struct osmesa_context *OSMesaContext;
+
+
+#if defined(__BEOS__) || defined(__QUICKDRAW__)
+#pragma export on
+#endif
+
+
+/*
+ * Create an Off-Screen Mesa rendering context. The only attribute needed is
+ * an RGBA vs Color-Index mode flag.
+ *
+ * Input: format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA, OSMESA_BGRA,
+ * OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR.
+ * sharelist - specifies another OSMesaContext with which to share
+ * display lists. NULL indicates no sharing.
+ * Return: an OSMesaContext or 0 if error
+ */
+GLAPI OSMesaContext GLAPIENTRY OSMesaCreateContext( GLenum format,
+ OSMesaContext sharelist );
+
+
+
+
+/*
+ * Destroy an Off-Screen Mesa rendering context.
+ *
+ * Input: ctx - the context to destroy
+ */
+GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx );
+
+
+
+/*
+ * Bind an OSMesaContext to an image buffer. The image buffer is just a
+ * block of memory which the client provides. Its size must be at least
+ * as large as width*height*sizeof(type). Its address should be a multiple
+ * of 4 if using RGBA mode.
+ *
+ * Image data is stored in the order of glDrawPixels: row-major order
+ * with the lower-left image pixel stored in the first array position
+ * (ie. bottom-to-top).
+ *
+ * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
+ * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
+ * value. If the context is in color indexed mode, each pixel will be
+ * stored as a 1-byte value.
+ *
+ * If the context's viewport hasn't been initialized yet, it will now be
+ * initialized to (0,0,width,height).
+ *
+ * Input: ctx - the rendering context
+ * buffer - the image buffer memory
+ * type - data type for pixel components, only GL_UNSIGNED_BYTE
+ * supported now
+ * width, height - size of image buffer in pixels, at least 1
+ * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
+ * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
+ * width>internal limit or height>internal limit.
+ */
+GLAPI GLboolean GLAPIENTRY OSMesaMakeCurrent( OSMesaContext ctx,
+ void *buffer, GLenum type,
+ GLsizei width, GLsizei height );
+
+
+
+
+/*
+ * Return the current Off-Screen Mesa rendering context handle.
+ */
+GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void );
+
+
+
+/*
+ * Set pixel store/packing parameters for the current context.
+ * This is similar to glPixelStore.
+ * Input: pname - OSMESA_ROW_LENGTH
+ * specify actual pixels per row in image buffer
+ * 0 = same as image width (default)
+ * OSMESA_Y_UP
+ * zero = Y coordinates increase downward
+ * non-zero = Y coordinates increase upward (default)
+ * value - the value for the parameter pname
+ *
+ * New in version 2.0.
+ */
+GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value );
+
+
+
+/*
+ * Return context info. This is like glGetIntegerv.
+ * Input: pname -
+ * OSMESA_WIDTH return current image width
+ * OSMESA_HEIGHT return current image height
+ * OSMESA_FORMAT return image format
+ * OSMESA_TYPE return color component data type
+ * OSMESA_ROW_LENGTH return row length in pixels
+ * OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
+ * value - pointer to integer in which to return result.
+ */
+GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value );
+
+
+
+/*
+ * Return the depth buffer associated with an OSMesa context.
+ * Input: c - the OSMesa context
+ * Output: width, height - size of buffer in pixels
+ * bytesPerValue - bytes per depth value (2 or 4)
+ * buffer - pointer to depth buffer values
+ * Return: GL_TRUE or GL_FALSE to indicate success or failure.
+ *
+ * New in Mesa 2.4.
+ */
+GLAPI GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c,
+ GLint *width, GLint *height,
+ GLint *bytesPerValue, void **buffer );
+
+
+
+
+#if defined(__BEOS__) || defined(__QUICKDRAW__)
+#pragma export off
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif