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author | Chris Forbes <[email protected]> | 2013-06-08 06:11:44 +1200 |
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committer | Chris Forbes <[email protected]> | 2013-06-16 01:05:41 +1200 |
commit | def84d8014e334e00b0a76f7bb635ccc62e3b67e (patch) | |
tree | 7bcf496e68de7d611788ca9da7ffd6eaa1b8f6b1 /include/GL/osmesa.h | |
parent | 1b77d2133c41c4eb475b81967a3e4d39196c7fe1 (diff) |
i965: Shrink Gen5 VUE map layout to be the same as Gen4.
The PRM suggests a larger layout, mostly to support having
gl_ClipDistance[] somewhere predictable for the fixed-function clipper
-- but it didn't actually arrive in Gen5.
Just use the same layout for both Gen4 and Gen5.
No Piglit regressions.
Improves performance in CS:S Video Stress Test by ~3%.
V2: - Remove now-useless function for determining the SF URB read offset
- Remove now-unused BRW_VARYING_SLOT_POS_DUPLICATE
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'include/GL/osmesa.h')
0 files changed, 0 insertions, 0 deletions