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author | Brian Paul <[email protected]> | 2009-02-23 13:10:55 -0700 |
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committer | Brian Paul <[email protected]> | 2009-02-23 14:05:34 -0700 |
commit | d9881356a64b848dbae5fffd77fd93d0eb4247a3 (patch) | |
tree | a53ba754939ba98fc9e8b7049f2bc731ad913e67 /include/GL/mesa_wgl.h | |
parent | 01c0c01a6d737d71a75cbd0de65c87c42b7ca230 (diff) |
glsl: fix another swizzle-related bug
This fixes the case of "infinitely" nested swizzles such as EXPR.wzyx.yxwz.xxyz
This doesn't appear in typical shaders but with function inlining and the
compiler's internal use of swizzles it can happen.
New glean glsl1 test case added for this.
Diffstat (limited to 'include/GL/mesa_wgl.h')
0 files changed, 0 insertions, 0 deletions