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authorBrian Paul <[email protected]>2009-02-23 13:10:55 -0700
committerBrian Paul <[email protected]>2009-02-23 14:05:34 -0700
commitd9881356a64b848dbae5fffd77fd93d0eb4247a3 (patch)
treea53ba754939ba98fc9e8b7049f2bc731ad913e67 /include/GL/mesa_wgl.h
parent01c0c01a6d737d71a75cbd0de65c87c42b7ca230 (diff)
glsl: fix another swizzle-related bug
This fixes the case of "infinitely" nested swizzles such as EXPR.wzyx.yxwz.xxyz This doesn't appear in typical shaders but with function inlining and the compiler's internal use of swizzles it can happen. New glean glsl1 test case added for this.
Diffstat (limited to 'include/GL/mesa_wgl.h')
0 files changed, 0 insertions, 0 deletions