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authorEmil Velikov <[email protected]>2017-05-01 19:37:56 +0100
committerEmil Velikov <[email protected]>2017-05-04 18:05:25 +0100
commit2c60bf093e9c860e7bdadb17a0063d19b3b39ddb (patch)
treec348c32be6ba9b2b1ff1126aa4073679d0728a66 /include/GL/internal
parent58f51f0754d736e76248e075bd25424ff4b64b46 (diff)
dri_interface.h: define __DRI_ATTRIB_MAX
Thus we can use the value to explicitly size arrays, instead of __DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE + 1. The latter seems magical and is error prone, as we add more dri attributes. v2: Fix off by one error (Tomasz) Cc: Tomasz Figa <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
Diffstat (limited to 'include/GL/internal')
-rw-r--r--include/GL/internal/dri_interface.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/GL/internal/dri_interface.h b/include/GL/internal/dri_interface.h
index 86efd1bdc98..c83056aa702 100644
--- a/include/GL/internal/dri_interface.h
+++ b/include/GL/internal/dri_interface.h
@@ -702,6 +702,7 @@ struct __DRIuseInvalidateExtensionRec {
#define __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS 46
#define __DRI_ATTRIB_YINVERTED 47
#define __DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE 48
+#define __DRI_ATTRIB_MAX (__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE + 1)
/* __DRI_ATTRIB_RENDER_TYPE */
#define __DRI_ATTRIB_RGBA_BIT 0x01