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author | Brian <[email protected]> | 2007-10-17 16:18:45 -0600 |
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committer | Brian <[email protected]> | 2007-10-17 16:18:45 -0600 |
commit | 49adf51eeec31c9f3c995a70acc5008522689708 (patch) | |
tree | 9a722e6d128a8344d3334602d8eb79ffed74b8b5 /include/GL/internal/sarea.h | |
parent | 420c062cb68e4e313ef34bd879852a003101169e (diff) |
Add some FLUSH_CURRENT() calls.
Without these we can find ourselves in _mesa_load_state_parameters()
computing derived lighting/material values whhen the current material
properties haven't been updated from the VBO.
This may be a somewhat wide-spread problem that needs more attention...
Diffstat (limited to 'include/GL/internal/sarea.h')
0 files changed, 0 insertions, 0 deletions