diff options
author | Brian Paul <[email protected]> | 2013-05-01 19:15:32 -0600 |
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committer | Brian Paul <[email protected]> | 2013-05-02 09:03:14 -0600 |
commit | 8be093e2f6301ff9c2728b8a24c83b401e80f070 (patch) | |
tree | e4a6084fcc50c71017e157cada591f7c263b4f4e /include/GL/glxext.h | |
parent | cce6e30613f8a7c28c83a5e0411689d6184cbf8f (diff) |
mesa: fix CurrentSavePrimitive <= GL_POLYGON tests
Use the new PRIM_MAX value instead so that new geometry shader primitive
types are accounted for.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'include/GL/glxext.h')
0 files changed, 0 insertions, 0 deletions