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author | Eric Anholt <[email protected]> | 2016-07-26 17:31:44 -0700 |
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committer | Eric Anholt <[email protected]> | 2016-08-22 11:52:26 -0700 |
commit | e8378fee0c20ecd26451c079c725420077606cb9 (patch) | |
tree | 3603185648555d9e8a7a70efa52a79f2f97fd629 /include/GL/glxext.h | |
parent | 475ce61d1aa0fb06202511b4ea8ad9bd1fab64d0 (diff) |
nir: Define system values for vc4's blending-lowering arguments.
In the GLSL-to-NIR conversion of VC4, I had a bit of trouble with what I
was calling the "state uniforms" that I was putting into the NIR fighting
with its other lowering passes. Instead of using magic uniform base
numbers in the backend, follow the lead of load_user_clip_plane and just
define system values for them.
v2: Fix unintended change to channel_num, drop unspecified const_index
value on blend_const_color_r_float.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'include/GL/glxext.h')
0 files changed, 0 insertions, 0 deletions