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author | Eric Anholt <[email protected]> | 2013-03-22 14:11:25 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-03-28 09:48:50 -0700 |
commit | eda434921d6d7980f8b116e4ebde2da6553b9094 (patch) | |
tree | bdf51c6bd6470265922cb0843aae990a2106c5cf /include/GL/glx_mangle.h | |
parent | d066133a7637864bde46b8118778c526826583a6 (diff) |
i965/fs: Improve performance of copy propagation dataflow using bitsets.
Reduces compile time of l4d2's slowest shader by 17.8% +/- 1.3% (n=10).
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'include/GL/glx_mangle.h')
0 files changed, 0 insertions, 0 deletions