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author | Zack Rusin <[email protected]> | 2013-03-26 17:53:27 -0700 |
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committer | Zack Rusin <[email protected]> | 2013-03-27 03:53:02 -0700 |
commit | d066133a7637864bde46b8118778c526826583a6 (patch) | |
tree | 96853c80ffec9a82804935c18ccd80df42d0af9e /include/GL/glx_mangle.h | |
parent | 186a6bffdd5792c78dab0be8f986c8c1b0a83db3 (diff) |
llvmpipe/draw: Fix texture sampling in geometry shaders
We weren't correctly propagating the samplers and sampler views
when they were related to geometry shaders.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'include/GL/glx_mangle.h')
0 files changed, 0 insertions, 0 deletions