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authorBrian Paul <[email protected]>2010-05-27 13:05:23 -0600
committerBrian Paul <[email protected]>2010-05-27 13:11:08 -0600
commita504f2387e2bb47025c7406d9a466a042dc09e61 (patch)
tree883de60f2b5baadd4f5ef8d27237ccc5c7c4e18e /include/GL/glx_mangle.h
parent90e5a37d128efaca9e89434ab103826ee82cb911 (diff)
mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format check
We want to check the incoming renderbuffer format, not the (potentially non-existant) current attachment. Fixes segfault w/ fbotexture -ds2. NOTE: this will be applied to the 7.8 branch too.
Diffstat (limited to 'include/GL/glx_mangle.h')
0 files changed, 0 insertions, 0 deletions