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authorIan Romanick <[email protected]>2012-08-17 16:03:06 -0700
committerIan Romanick <[email protected]>2012-08-29 15:09:36 -0700
commit7e1cab09a155a0f986342323624f460340de355f (patch)
tree17ba260a01f1c74bb7bc4ec245f20abbfa2ad21b /include/GL/glx_mangle.h
parentd638da23d2ec2e9c52655b1ea138249e7f8bcccb (diff)
mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core context
Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says (in the list of deprecated functionality): "Separate polygon draw mode - PolygonMode face values of FRONT and BACK; polygons are always drawn in the same mode, no matter which face is being rasterized." Also modify meta to not use FRONT or BACK in a core context. Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'include/GL/glx_mangle.h')
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