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authorCharmaine Lee <[email protected]>2016-01-04 10:36:48 -0800
committerBrian Paul <[email protected]>2016-01-06 16:01:38 -0700
commitb074a5b02de3dc0e2d0cbb6b9154673153b29525 (patch)
tree66224cab466ebfc707f6a521864f327dd6cbc76c /include/GL/glext.h
parentb59fad8478787665b7dc1618ca2a8b8df02feade (diff)
svga: skip vertex attribute instruction with zero usage_mask
In emit_input_declarations(), we are skipping declarations for those registers that are not being used. But in emit_vertex_attrib_instructions(), we are still emitting instructions to tweak the vertex attributes even if they are not being used. This causes an assert in the backend because an input register is not declared in the shader. This patch fixes the problem by skipping the instruction if the vertex attribute is not being used. Changes in this patch is originated from the code snippet from Jose as suggested in bug 1530161. Tested with piglit, Heaven, Turbine, glretrace. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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