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authorEric Anholt <[email protected]>2009-06-03 16:40:20 +0000
committerEric Anholt <[email protected]>2009-06-04 14:00:43 +0000
commit1ba96651e12b3c74fb9c8f5a61b183ef36a27b1e (patch)
tree2cd5c5303ec85edfc47ab8f80e60a88134f461e0 /include/GL/glext.h
parent165ae5e2fb57bdb64b4cf01271b4effeb811f675 (diff)
intel: Add support for tiled textures.
This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now.
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