diff options
author | Robert Ellison <[email protected]> | 2009-03-04 16:48:51 -0700 |
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committer | Robert Ellison <[email protected]> | 2009-03-04 16:59:00 -0700 |
commit | 34683150878e0af0859c94d0c1f0c4bf8395b042 (patch) | |
tree | 668c22346796f50b2aae8782d21111eeb43574c6 /include/GL/glext.h | |
parent | 1281bac3ba8e4870e9d9e78d405a347bc02c4c16 (diff) |
i965: add software fallback for conformant 3D textures and GL_CLAMP
The i965 hardware cannot do GL_CLAMP behavior on textures; an earlier
commit forced a software fallback if strict conformance was required
(i.e. the INTEL_STRICT_CONFORMANCE environment variable was set) and
2D textures were used, but it was somewhat flawed - it could trigger
the software fallback even if 2D textures weren't enabled, as long
as one texture unit was enabled.
This fixes that, and adds software fallback for GL_CLAMP behavior with
1D and 3D textures.
It also adds support for a particular setting of the INTEL_STRICT_CONFORMANCE
environment variable, which forces software fallbacks to be taken *all*
the time. This is helpful with debugging. The value is:
export INTEL_STRICT_CONFORMANCE=2
Diffstat (limited to 'include/GL/glext.h')
0 files changed, 0 insertions, 0 deletions