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author | Iago Toral Quiroga <[email protected]> | 2018-01-09 09:29:17 +0100 |
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committer | Iago Toral Quiroga <[email protected]> | 2018-01-10 08:21:02 +0100 |
commit | dae856eced1d4de966b0e1cfc5f2ed201240571c (patch) | |
tree | 97e2a4459c09c7ad47183318bbdb84f710c15dfd /include/GL/gl_mangle.h | |
parent | 4317c848b9c8f5a650815e20c792fc9f3564b68e (diff) |
i965: lower gl_PatchVerticesIn to a uniform
We want this here instead of nir_lower_system_values because for
Vulkan we don't want this lowering to take place.
v2: do not try to handle it as a system value directly for the SPIR-V
path. In GL we rather handle it as a uniform like we do for the
GLSL path (Jason).
v3: do this also for the TessEval stage (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'include/GL/gl_mangle.h')
0 files changed, 0 insertions, 0 deletions