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author | Lucas Stach <[email protected]> | 2016-11-21 11:54:25 +0100 |
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committer | Lucas Stach <[email protected]> | 2017-01-30 12:40:57 +0100 |
commit | e158b7497103f145a9236a70183e07c37a9e13f7 (patch) | |
tree | 940b3fc52cd2c30c174854424f38f0f64f7975d8 /include/GL/gl_mangle.h | |
parent | 33f418bd67a0ccd14de8764b5c2e419963a428d8 (diff) |
etnaviv: force vertex buffers through the MMU
This fixes a vertex data corruption issue if some of the vertex streams
go through the MMU and some don't.
Signed-off-by: Lucas Stach <[email protected]>
Tested-by: Philipp Zabel <[email protected]>
Acked-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'include/GL/gl_mangle.h')
0 files changed, 0 insertions, 0 deletions