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authorZack Rusin <[email protected]>2010-06-15 08:05:51 -0400
committerZack Rusin <[email protected]>2010-06-15 09:12:20 -0400
commita192b5eeafae80f9f9e7e7e442abc5b44d583d1a (patch)
treedac505a2bd9ee02cfc5d163c81a0587a7989625f /include/GL/gl_mangle.h
parent92e521a79982f19279f72c34772d33c9c28e2bed (diff)
draw: finish the new pipeline setup
Keith came up with a new way of running the pipeline which involves passing a few info structs around (for fetch, vertices and prims) and allows us to correctly handle cases where we endup with multiple primitives generated by the pipeline itself.
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