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authorjtg <jtg>1999-08-19 00:55:39 +0000
committerjtg <jtg>1999-08-19 00:55:39 +0000
commitafb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1c (patch)
tree59d65b4da12fb5379224cf5f6b808fde91523c7f /include/GL/gl.h
parentf2544d4920ce168bec9cd94d774b7ea5103a3d74 (diff)
Initial revision
Diffstat (limited to 'include/GL/gl.h')
-rw-r--r--include/GL/gl.h2235
1 files changed, 2235 insertions, 0 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h
new file mode 100644
index 00000000000..58b51d5abf6
--- /dev/null
+++ b/include/GL/gl.h
@@ -0,0 +1,2235 @@
+/* $Id: gl.h,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+
+#ifndef GL_H
+#define GL_H
+
+#if defined(USE_MGL_NAMESPACE)
+#include "gl_mangle.h"
+#endif
+
+
+#if defined(__BEOS__)
+#include <stdlib.h> /* to get some BeOS-isms */
+#endif
+
+
+#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
+#define OPENSTEP
+#endif
+
+
+#if defined(_WIN32) && !defined(__WIN32__)
+# define __WIN32__
+#endif
+
+#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__))
+# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
+# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
+# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
+# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */
+# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
+# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
+# define GLAPI __declspec(dllexport)
+# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
+# define GLAPI __declspec(dllimport)
+# else /* for use with static link lib build of Win32 edition only */
+# define GLAPI extern
+# endif /* _STATIC_MESA support */
+# define GLAPIENTRY __stdcall
+# define GLCALLBACK __stdcall
+# define GLWINAPI __stdcall
+# define GLWINAPIV __cdecl
+#else
+/* non-Windows compilation */
+# define GLAPI extern
+# define GLAPIENTRY
+# define GLCALLBACK
+# define GLWINAPI
+# define GLWINAPIV
+#endif /* WIN32 / CYGWIN32 bracket */
+
+/* compatability guard so we don't need to change client code */
+
+#if defined(_WIN32) && !defined(_WINDEF_) && !defined(OPENSTEP)
+# if !defined(MESA_MINWARN)
+# pragma message( "note: WINDOWS.H not included, providing Mesa definition of CALLBACK macro" )
+# pragma message( "----: and PROC typedef. If you receive compiler warnings about either ")
+# pragma message( "----: being multiply defined you should include WINDOWS.H priot to gl/gl.h" )
+# endif
+# define CALLBACK GLCALLBACK
+typedef int (GLAPIENTRY *PROC)();
+typedef void *HGLRC;
+typedef void *HDC;
+typedef unsigned long COLORREF;
+#endif
+
+#if defined(_WIN32) && !defined(_WINGDI_) && !defined(OPENSTEP)
+# if !defined(MESA_MINWARN)
+# pragma message( "note: WINDOWS.H not included, providing Mesa definition of wgl functions" )
+# pragma message( "----: and macros. If you receive compiler warnings about any being multiply ")
+# pragma message( "----: defined you should include WINDOWS.H priot to gl/gl.h" )
+# endif
+# define WGL_FONT_LINES 0
+# define WGL_FONT_POLYGONS 1
+# ifdef UNICODE
+# define wglUseFontBitmaps wglUseFontBitmapsW
+# define wglUseFontOutlines wglUseFontOutlinesW
+# else
+# define wglUseFontBitmaps wglUseFontBitmapsA
+# define wglUseFontOutlines wglUseFontOutlinesA
+# endif /* !UNICODE */
+typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
+typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
+GLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int);
+GLAPI HGLRC GLAPIENTRY wglCreateContext(HDC);
+GLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC, int);
+GLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
+GLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void);
+GLAPI HDC GLAPIENTRY wglGetCurrentDC(void);
+GLAPI PROC GLAPIENTRY wglGetProcAddress(char*);
+GLAPI int GLAPIENTRY wglMakeCurrent(HDC, HGLRC);
+GLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC);
+GLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long);
+GLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long);
+GLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
+GLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
+GLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR);
+GLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *);
+GLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *);
+GLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int);
+GLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int);
+GLAPI int GLAPIENTRY SwapBuffers(HDC);
+#endif
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#ifdef macintosh
+ #pragma enumsalwaysint on
+ #if PRAGMA_IMPORT_SUPPORTED
+ #pragma import on
+ #endif
+#endif
+
+
+
+/*
+ * Apps can test for this symbol to do conditional compilation if needed.
+ */
+#define MESA
+
+#define MESA_MAJOR_VERSION 3
+#define MESA_MINOR_VERSION 1
+
+
+#define GL_VERSION_1_1 1
+#define GL_VERSION_1_2 1
+
+
+/*
+ *
+ * Enumerations
+ *
+ */
+
+typedef enum {
+ /* Boolean values */
+ GL_FALSE = 0,
+ GL_TRUE = 1,
+
+ /* Data types */
+ GL_BYTE = 0x1400,
+ GL_UNSIGNED_BYTE = 0x1401,
+ GL_SHORT = 0x1402,
+ GL_UNSIGNED_SHORT = 0x1403,
+ GL_INT = 0x1404,
+ GL_UNSIGNED_INT = 0x1405,
+ GL_FLOAT = 0x1406,
+ GL_DOUBLE = 0x140A,
+ GL_2_BYTES = 0x1407,
+ GL_3_BYTES = 0x1408,
+ GL_4_BYTES = 0x1409,
+
+ /* Primitives */
+ GL_POINTS = 0x0000,
+ GL_LINES = 0x0001,
+ GL_LINE_LOOP = 0x0002,
+ GL_LINE_STRIP = 0x0003,
+ GL_TRIANGLES = 0x0004,
+ GL_TRIANGLE_STRIP = 0x0005,
+ GL_TRIANGLE_FAN = 0x0006,
+ GL_QUADS = 0x0007,
+ GL_QUAD_STRIP = 0x0008,
+ GL_POLYGON = 0x0009,
+
+ /* Vertex Arrays */
+ GL_VERTEX_ARRAY = 0x8074,
+ GL_NORMAL_ARRAY = 0x8075,
+ GL_COLOR_ARRAY = 0x8076,
+ GL_INDEX_ARRAY = 0x8077,
+ GL_TEXTURE_COORD_ARRAY = 0x8078,
+ GL_EDGE_FLAG_ARRAY = 0x8079,
+ GL_VERTEX_ARRAY_SIZE = 0x807A,
+ GL_VERTEX_ARRAY_TYPE = 0x807B,
+ GL_VERTEX_ARRAY_STRIDE = 0x807C,
+ GL_NORMAL_ARRAY_TYPE = 0x807E,
+ GL_NORMAL_ARRAY_STRIDE = 0x807F,
+ GL_COLOR_ARRAY_SIZE = 0x8081,
+ GL_COLOR_ARRAY_TYPE = 0x8082,
+ GL_COLOR_ARRAY_STRIDE = 0x8083,
+ GL_INDEX_ARRAY_TYPE = 0x8085,
+ GL_INDEX_ARRAY_STRIDE = 0x8086,
+ GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
+ GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
+ GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
+ GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
+ GL_VERTEX_ARRAY_POINTER = 0x808E,
+ GL_NORMAL_ARRAY_POINTER = 0x808F,
+ GL_COLOR_ARRAY_POINTER = 0x8090,
+ GL_INDEX_ARRAY_POINTER = 0x8091,
+ GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
+ GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
+ GL_V2F = 0x2A20,
+ GL_V3F = 0x2A21,
+ GL_C4UB_V2F = 0x2A22,
+ GL_C4UB_V3F = 0x2A23,
+ GL_C3F_V3F = 0x2A24,
+ GL_N3F_V3F = 0x2A25,
+ GL_C4F_N3F_V3F = 0x2A26,
+ GL_T2F_V3F = 0x2A27,
+ GL_T4F_V4F = 0x2A28,
+ GL_T2F_C4UB_V3F = 0x2A29,
+ GL_T2F_C3F_V3F = 0x2A2A,
+ GL_T2F_N3F_V3F = 0x2A2B,
+ GL_T2F_C4F_N3F_V3F = 0x2A2C,
+ GL_T4F_C4F_N3F_V4F = 0x2A2D,
+
+ /* Matrix Mode */
+ GL_MATRIX_MODE = 0x0BA0,
+ GL_MODELVIEW = 0x1700,
+ GL_PROJECTION = 0x1701,
+ GL_TEXTURE = 0x1702,
+
+ /* Points */
+ GL_POINT_SMOOTH = 0x0B10,
+ GL_POINT_SIZE = 0x0B11,
+ GL_POINT_SIZE_GRANULARITY = 0x0B13,
+ GL_POINT_SIZE_RANGE = 0x0B12,
+
+ /* Lines */
+ GL_LINE_SMOOTH = 0x0B20,
+ GL_LINE_STIPPLE = 0x0B24,
+ GL_LINE_STIPPLE_PATTERN = 0x0B25,
+ GL_LINE_STIPPLE_REPEAT = 0x0B26,
+ GL_LINE_WIDTH = 0x0B21,
+ GL_LINE_WIDTH_GRANULARITY = 0x0B23,
+ GL_LINE_WIDTH_RANGE = 0x0B22,
+
+ /* Polygons */
+ GL_POINT = 0x1B00,
+ GL_LINE = 0x1B01,
+ GL_FILL = 0x1B02,
+ GL_CW = 0x0900,
+ GL_CCW = 0x0901,
+ GL_FRONT = 0x0404,
+ GL_BACK = 0x0405,
+ GL_POLYGON_MODE = 0x0B40,
+ GL_POLYGON_SMOOTH = 0x0B41,
+ GL_POLYGON_STIPPLE = 0x0B42,
+ GL_EDGE_FLAG = 0x0B43,
+ GL_CULL_FACE = 0x0B44,
+ GL_CULL_FACE_MODE = 0x0B45,
+ GL_FRONT_FACE = 0x0B46,
+ GL_POLYGON_OFFSET_FACTOR = 0x8038,
+ GL_POLYGON_OFFSET_UNITS = 0x2A00,
+ GL_POLYGON_OFFSET_POINT = 0x2A01,
+ GL_POLYGON_OFFSET_LINE = 0x2A02,
+ GL_POLYGON_OFFSET_FILL = 0x8037,
+
+ /* Display Lists */
+ GL_COMPILE = 0x1300,
+ GL_COMPILE_AND_EXECUTE = 0x1301,
+ GL_LIST_BASE = 0x0B32,
+ GL_LIST_INDEX = 0x0B33,
+ GL_LIST_MODE = 0x0B30,
+
+ /* Depth buffer */
+ GL_NEVER = 0x0200,
+ GL_LESS = 0x0201,
+ GL_GEQUAL = 0x0206,
+ GL_LEQUAL = 0x0203,
+ GL_GREATER = 0x0204,
+ GL_NOTEQUAL = 0x0205,
+ GL_EQUAL = 0x0202,
+ GL_ALWAYS = 0x0207,
+ GL_DEPTH_TEST = 0x0B71,
+ GL_DEPTH_BITS = 0x0D56,
+ GL_DEPTH_CLEAR_VALUE = 0x0B73,
+ GL_DEPTH_FUNC = 0x0B74,
+ GL_DEPTH_RANGE = 0x0B70,
+ GL_DEPTH_WRITEMASK = 0x0B72,
+ GL_DEPTH_COMPONENT = 0x1902,
+
+ /* Lighting */
+ GL_LIGHTING = 0x0B50,
+ GL_LIGHT0 = 0x4000,
+ GL_LIGHT1 = 0x4001,
+ GL_LIGHT2 = 0x4002,
+ GL_LIGHT3 = 0x4003,
+ GL_LIGHT4 = 0x4004,
+ GL_LIGHT5 = 0x4005,
+ GL_LIGHT6 = 0x4006,
+ GL_LIGHT7 = 0x4007,
+ GL_SPOT_EXPONENT = 0x1205,
+ GL_SPOT_CUTOFF = 0x1206,
+ GL_CONSTANT_ATTENUATION = 0x1207,
+ GL_LINEAR_ATTENUATION = 0x1208,
+ GL_QUADRATIC_ATTENUATION = 0x1209,
+ GL_AMBIENT = 0x1200,
+ GL_DIFFUSE = 0x1201,
+ GL_SPECULAR = 0x1202,
+ GL_SHININESS = 0x1601,
+ GL_EMISSION = 0x1600,
+ GL_POSITION = 0x1203,
+ GL_SPOT_DIRECTION = 0x1204,
+ GL_AMBIENT_AND_DIFFUSE = 0x1602,
+ GL_COLOR_INDEXES = 0x1603,
+ GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
+ GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
+ GL_LIGHT_MODEL_AMBIENT = 0x0B53,
+ GL_FRONT_AND_BACK = 0x0408,
+ GL_SHADE_MODEL = 0x0B54,
+ GL_FLAT = 0x1D00,
+ GL_SMOOTH = 0x1D01,
+ GL_COLOR_MATERIAL = 0x0B57,
+ GL_COLOR_MATERIAL_FACE = 0x0B55,
+ GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
+ GL_NORMALIZE = 0x0BA1,
+
+ /* User clipping planes */
+ GL_CLIP_PLANE0 = 0x3000,
+ GL_CLIP_PLANE1 = 0x3001,
+ GL_CLIP_PLANE2 = 0x3002,
+ GL_CLIP_PLANE3 = 0x3003,
+ GL_CLIP_PLANE4 = 0x3004,
+ GL_CLIP_PLANE5 = 0x3005,
+
+ /* Accumulation buffer */
+ GL_ACCUM_RED_BITS = 0x0D58,
+ GL_ACCUM_GREEN_BITS = 0x0D59,
+ GL_ACCUM_BLUE_BITS = 0x0D5A,
+ GL_ACCUM_ALPHA_BITS = 0x0D5B,
+ GL_ACCUM_CLEAR_VALUE = 0x0B80,
+ GL_ACCUM = 0x0100,
+ GL_ADD = 0x0104,
+ GL_LOAD = 0x0101,
+ GL_MULT = 0x0103,
+ GL_RETURN = 0x0102,
+
+ /* Alpha testing */
+ GL_ALPHA_TEST = 0x0BC0,
+ GL_ALPHA_TEST_REF = 0x0BC2,
+ GL_ALPHA_TEST_FUNC = 0x0BC1,
+
+ /* Blending */
+ GL_BLEND = 0x0BE2,
+ GL_BLEND_SRC = 0x0BE1,
+ GL_BLEND_DST = 0x0BE0,
+ GL_ZERO = 0,
+ GL_ONE = 1,
+ GL_SRC_COLOR = 0x0300,
+ GL_ONE_MINUS_SRC_COLOR = 0x0301,
+ GL_DST_COLOR = 0x0306,
+ GL_ONE_MINUS_DST_COLOR = 0x0307,
+ GL_SRC_ALPHA = 0x0302,
+ GL_ONE_MINUS_SRC_ALPHA = 0x0303,
+ GL_DST_ALPHA = 0x0304,
+ GL_ONE_MINUS_DST_ALPHA = 0x0305,
+ GL_SRC_ALPHA_SATURATE = 0x0308,
+ GL_CONSTANT_COLOR = 0x8001,
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
+ GL_CONSTANT_ALPHA = 0x8003,
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
+
+ /* Render Mode */
+ GL_FEEDBACK = 0x1C01,
+ GL_RENDER = 0x1C00,
+ GL_SELECT = 0x1C02,
+
+ /* Feedback */
+ GL_2D = 0x0600,
+ GL_3D = 0x0601,
+ GL_3D_COLOR = 0x0602,
+ GL_3D_COLOR_TEXTURE = 0x0603,
+ GL_4D_COLOR_TEXTURE = 0x0604,
+ GL_POINT_TOKEN = 0x0701,
+ GL_LINE_TOKEN = 0x0702,
+ GL_LINE_RESET_TOKEN = 0x0707,
+ GL_POLYGON_TOKEN = 0x0703,
+ GL_BITMAP_TOKEN = 0x0704,
+ GL_DRAW_PIXEL_TOKEN = 0x0705,
+ GL_COPY_PIXEL_TOKEN = 0x0706,
+ GL_PASS_THROUGH_TOKEN = 0x0700,
+ GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
+ GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
+ GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
+
+ /* Selection */
+ GL_SELECTION_BUFFER_POINTER = 0x0DF3,
+ GL_SELECTION_BUFFER_SIZE = 0x0DF4,
+
+ /* Fog */
+ GL_FOG = 0x0B60,
+ GL_FOG_MODE = 0x0B65,
+ GL_FOG_DENSITY = 0x0B62,
+ GL_FOG_COLOR = 0x0B66,
+ GL_FOG_INDEX = 0x0B61,
+ GL_FOG_START = 0x0B63,
+ GL_FOG_END = 0x0B64,
+ GL_LINEAR = 0x2601,
+ GL_EXP = 0x0800,
+ GL_EXP2 = 0x0801,
+
+ /* Logic Ops */
+ GL_LOGIC_OP = 0x0BF1,
+ GL_INDEX_LOGIC_OP = 0x0BF1,
+ GL_COLOR_LOGIC_OP = 0x0BF2,
+ GL_LOGIC_OP_MODE = 0x0BF0,
+ GL_CLEAR = 0x1500,
+ GL_SET = 0x150F,
+ GL_COPY = 0x1503,
+ GL_COPY_INVERTED = 0x150C,
+ GL_NOOP = 0x1505,
+ GL_INVERT = 0x150A,
+ GL_AND = 0x1501,
+ GL_NAND = 0x150E,
+ GL_OR = 0x1507,
+ GL_NOR = 0x1508,
+ GL_XOR = 0x1506,
+ GL_EQUIV = 0x1509,
+ GL_AND_REVERSE = 0x1502,
+ GL_AND_INVERTED = 0x1504,
+ GL_OR_REVERSE = 0x150B,
+ GL_OR_INVERTED = 0x150D,
+
+ /* Stencil */
+ GL_STENCIL_TEST = 0x0B90,
+ GL_STENCIL_WRITEMASK = 0x0B98,
+ GL_STENCIL_BITS = 0x0D57,
+ GL_STENCIL_FUNC = 0x0B92,
+ GL_STENCIL_VALUE_MASK = 0x0B93,
+ GL_STENCIL_REF = 0x0B97,
+ GL_STENCIL_FAIL = 0x0B94,
+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
+ GL_STENCIL_CLEAR_VALUE = 0x0B91,
+ GL_STENCIL_INDEX = 0x1901,
+ GL_KEEP = 0x1E00,
+ GL_REPLACE = 0x1E01,
+ GL_INCR = 0x1E02,
+ GL_DECR = 0x1E03,
+
+ /* Buffers, Pixel Drawing/Reading */
+ GL_NONE = 0,
+ GL_LEFT = 0x0406,
+ GL_RIGHT = 0x0407,
+ /*GL_FRONT = 0x0404, */
+ /*GL_BACK = 0x0405, */
+ /*GL_FRONT_AND_BACK = 0x0408, */
+ GL_FRONT_LEFT = 0x0400,
+ GL_FRONT_RIGHT = 0x0401,
+ GL_BACK_LEFT = 0x0402,
+ GL_BACK_RIGHT = 0x0403,
+ GL_AUX0 = 0x0409,
+ GL_AUX1 = 0x040A,
+ GL_AUX2 = 0x040B,
+ GL_AUX3 = 0x040C,
+ GL_COLOR_INDEX = 0x1900,
+ GL_RED = 0x1903,
+ GL_GREEN = 0x1904,
+ GL_BLUE = 0x1905,
+ GL_ALPHA = 0x1906,
+ GL_LUMINANCE = 0x1909,
+ GL_LUMINANCE_ALPHA = 0x190A,
+ GL_ALPHA_BITS = 0x0D55,
+ GL_RED_BITS = 0x0D52,
+ GL_GREEN_BITS = 0x0D53,
+ GL_BLUE_BITS = 0x0D54,
+ GL_INDEX_BITS = 0x0D51,
+ GL_SUBPIXEL_BITS = 0x0D50,
+ GL_AUX_BUFFERS = 0x0C00,
+ GL_READ_BUFFER = 0x0C02,
+ GL_DRAW_BUFFER = 0x0C01,
+ GL_DOUBLEBUFFER = 0x0C32,
+ GL_STEREO = 0x0C33,
+ GL_BITMAP = 0x1A00,
+ GL_COLOR = 0x1800,
+ GL_DEPTH = 0x1801,
+ GL_STENCIL = 0x1802,
+ GL_DITHER = 0x0BD0,
+ GL_RGB = 0x1907,
+ GL_RGBA = 0x1908,
+
+ /* Implementation limits */
+ GL_MAX_LIST_NESTING = 0x0B31,
+ GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
+ GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
+ GL_MAX_NAME_STACK_DEPTH = 0x0D37,
+ GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
+ GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
+ GL_MAX_EVAL_ORDER = 0x0D30,
+ GL_MAX_LIGHTS = 0x0D31,
+ GL_MAX_CLIP_PLANES = 0x0D32,
+ GL_MAX_TEXTURE_SIZE = 0x0D33,
+ GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
+ GL_MAX_VIEWPORT_DIMS = 0x0D3A,
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,
+
+ /* Gets */
+ GL_ATTRIB_STACK_DEPTH = 0x0BB0,
+ GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
+ GL_COLOR_CLEAR_VALUE = 0x0C22,
+ GL_COLOR_WRITEMASK = 0x0C23,
+ GL_CURRENT_INDEX = 0x0B01,
+ GL_CURRENT_COLOR = 0x0B00,
+ GL_CURRENT_NORMAL = 0x0B02,
+ GL_CURRENT_RASTER_COLOR = 0x0B04,
+ GL_CURRENT_RASTER_DISTANCE = 0x0B09,
+ GL_CURRENT_RASTER_INDEX = 0x0B05,
+ GL_CURRENT_RASTER_POSITION = 0x0B07,
+ GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
+ GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
+ GL_CURRENT_TEXTURE_COORDS = 0x0B03,
+ GL_INDEX_CLEAR_VALUE = 0x0C20,
+ GL_INDEX_MODE = 0x0C30,
+ GL_INDEX_WRITEMASK = 0x0C21,
+ GL_MODELVIEW_MATRIX = 0x0BA6,
+ GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
+ GL_NAME_STACK_DEPTH = 0x0D70,
+ GL_PROJECTION_MATRIX = 0x0BA7,
+ GL_PROJECTION_STACK_DEPTH = 0x0BA4,
+ GL_RENDER_MODE = 0x0C40,
+ GL_RGBA_MODE = 0x0C31,
+ GL_TEXTURE_MATRIX = 0x0BA8,
+ GL_TEXTURE_STACK_DEPTH = 0x0BA5,
+ GL_VIEWPORT = 0x0BA2,
+
+ /* Evaluators */
+ GL_AUTO_NORMAL = 0x0D80,
+ GL_MAP1_COLOR_4 = 0x0D90,
+ GL_MAP1_GRID_DOMAIN = 0x0DD0,
+ GL_MAP1_GRID_SEGMENTS = 0x0DD1,
+ GL_MAP1_INDEX = 0x0D91,
+ GL_MAP1_NORMAL = 0x0D92,
+ GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
+ GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
+ GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
+ GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
+ GL_MAP1_VERTEX_3 = 0x0D97,
+ GL_MAP1_VERTEX_4 = 0x0D98,
+ GL_MAP2_COLOR_4 = 0x0DB0,
+ GL_MAP2_GRID_DOMAIN = 0x0DD2,
+ GL_MAP2_GRID_SEGMENTS = 0x0DD3,
+ GL_MAP2_INDEX = 0x0DB1,
+ GL_MAP2_NORMAL = 0x0DB2,
+ GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
+ GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
+ GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
+ GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
+ GL_MAP2_VERTEX_3 = 0x0DB7,
+ GL_MAP2_VERTEX_4 = 0x0DB8,
+ GL_COEFF = 0x0A00,
+ GL_DOMAIN = 0x0A02,
+ GL_ORDER = 0x0A01,
+
+ /* Hints */
+ GL_FOG_HINT = 0x0C54,
+ GL_LINE_SMOOTH_HINT = 0x0C52,
+ GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
+ GL_POINT_SMOOTH_HINT = 0x0C51,
+ GL_POLYGON_SMOOTH_HINT = 0x0C53,
+ GL_DONT_CARE = 0x1100,
+ GL_FASTEST = 0x1101,
+ GL_NICEST = 0x1102,
+
+ /* Scissor box */
+ GL_SCISSOR_TEST = 0x0C11,
+ GL_SCISSOR_BOX = 0x0C10,
+
+ /* Pixel Mode / Transfer */
+ GL_MAP_COLOR = 0x0D10,
+ GL_MAP_STENCIL = 0x0D11,
+ GL_INDEX_SHIFT = 0x0D12,
+ GL_INDEX_OFFSET = 0x0D13,
+ GL_RED_SCALE = 0x0D14,
+ GL_RED_BIAS = 0x0D15,
+ GL_GREEN_SCALE = 0x0D18,
+ GL_GREEN_BIAS = 0x0D19,
+ GL_BLUE_SCALE = 0x0D1A,
+ GL_BLUE_BIAS = 0x0D1B,
+ GL_ALPHA_SCALE = 0x0D1C,
+ GL_ALPHA_BIAS = 0x0D1D,
+ GL_DEPTH_SCALE = 0x0D1E,
+ GL_DEPTH_BIAS = 0x0D1F,
+ GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
+ GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
+ GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
+ GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
+ GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
+ GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
+ GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
+ GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
+ GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
+ GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
+ GL_PIXEL_MAP_S_TO_S = 0x0C71,
+ GL_PIXEL_MAP_I_TO_I = 0x0C70,
+ GL_PIXEL_MAP_I_TO_R = 0x0C72,
+ GL_PIXEL_MAP_I_TO_G = 0x0C73,
+ GL_PIXEL_MAP_I_TO_B = 0x0C74,
+ GL_PIXEL_MAP_I_TO_A = 0x0C75,
+ GL_PIXEL_MAP_R_TO_R = 0x0C76,
+ GL_PIXEL_MAP_G_TO_G = 0x0C77,
+ GL_PIXEL_MAP_B_TO_B = 0x0C78,
+ GL_PIXEL_MAP_A_TO_A = 0x0C79,
+ GL_PACK_ALIGNMENT = 0x0D05,
+ GL_PACK_LSB_FIRST = 0x0D01,
+ GL_PACK_ROW_LENGTH = 0x0D02,
+ GL_PACK_SKIP_PIXELS = 0x0D04,
+ GL_PACK_SKIP_ROWS = 0x0D03,
+ GL_PACK_SWAP_BYTES = 0x0D00,
+ GL_UNPACK_ALIGNMENT = 0x0CF5,
+ GL_UNPACK_LSB_FIRST = 0x0CF1,
+ GL_UNPACK_ROW_LENGTH = 0x0CF2,
+ GL_UNPACK_SKIP_PIXELS = 0x0CF4,
+ GL_UNPACK_SKIP_ROWS = 0x0CF3,
+ GL_UNPACK_SWAP_BYTES = 0x0CF0,
+ GL_ZOOM_X = 0x0D16,
+ GL_ZOOM_Y = 0x0D17,
+
+ /* Texture mapping */
+ GL_TEXTURE_ENV = 0x2300,
+ GL_TEXTURE_ENV_MODE = 0x2200,
+ GL_TEXTURE_1D = 0x0DE0,
+ GL_TEXTURE_2D = 0x0DE1,
+ GL_TEXTURE_WRAP_S = 0x2802,
+ GL_TEXTURE_WRAP_T = 0x2803,
+ GL_TEXTURE_MAG_FILTER = 0x2800,
+ GL_TEXTURE_MIN_FILTER = 0x2801,
+ GL_TEXTURE_ENV_COLOR = 0x2201,
+ GL_TEXTURE_GEN_S = 0x0C60,
+ GL_TEXTURE_GEN_T = 0x0C61,
+ GL_TEXTURE_GEN_MODE = 0x2500,
+ GL_TEXTURE_BORDER_COLOR = 0x1004,
+ GL_TEXTURE_WIDTH = 0x1000,
+ GL_TEXTURE_HEIGHT = 0x1001,
+ GL_TEXTURE_BORDER = 0x1005,
+ GL_TEXTURE_COMPONENTS = 0x1003,
+ GL_TEXTURE_RED_SIZE = 0x805C,
+ GL_TEXTURE_GREEN_SIZE = 0x805D,
+ GL_TEXTURE_BLUE_SIZE = 0x805E,
+ GL_TEXTURE_ALPHA_SIZE = 0x805F,
+ GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
+ GL_TEXTURE_INTENSITY_SIZE = 0x8061,
+ GL_NEAREST_MIPMAP_NEAREST = 0x2700,
+ GL_NEAREST_MIPMAP_LINEAR = 0x2702,
+ GL_LINEAR_MIPMAP_NEAREST = 0x2701,
+ GL_LINEAR_MIPMAP_LINEAR = 0x2703,
+ GL_OBJECT_LINEAR = 0x2401,
+ GL_OBJECT_PLANE = 0x2501,
+ GL_EYE_LINEAR = 0x2400,
+ GL_EYE_PLANE = 0x2502,
+ GL_SPHERE_MAP = 0x2402,
+ GL_DECAL = 0x2101,
+ GL_MODULATE = 0x2100,
+ GL_NEAREST = 0x2600,
+ GL_REPEAT = 0x2901,
+ GL_CLAMP = 0x2900,
+ GL_S = 0x2000,
+ GL_T = 0x2001,
+ GL_R = 0x2002,
+ GL_Q = 0x2003,
+ GL_TEXTURE_GEN_R = 0x0C62,
+ GL_TEXTURE_GEN_Q = 0x0C63,
+
+ /* GL 1.1 texturing */
+ GL_PROXY_TEXTURE_1D = 0x8063,
+ GL_PROXY_TEXTURE_2D = 0x8064,
+ GL_TEXTURE_PRIORITY = 0x8066,
+ GL_TEXTURE_RESIDENT = 0x8067,
+ GL_TEXTURE_BINDING_1D = 0x8068,
+ GL_TEXTURE_BINDING_2D = 0x8069,
+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
+
+ /* GL 1.2 texturing */
+ GL_PACK_SKIP_IMAGES = 0x806B,
+ GL_PACK_IMAGE_HEIGHT = 0x806C,
+ GL_UNPACK_SKIP_IMAGES = 0x806D,
+ GL_UNPACK_IMAGE_HEIGHT = 0x806E,
+ GL_TEXTURE_3D = 0x806F,
+ GL_PROXY_TEXTURE_3D = 0x8070,
+ GL_TEXTURE_DEPTH = 0x8071,
+ GL_TEXTURE_WRAP_R = 0x8072,
+ GL_MAX_3D_TEXTURE_SIZE = 0x8073,
+ GL_TEXTURE_BINDING_3D = 0x806A,
+
+ /* Internal texture formats (GL 1.1) */
+ GL_ALPHA4 = 0x803B,
+ GL_ALPHA8 = 0x803C,
+ GL_ALPHA12 = 0x803D,
+ GL_ALPHA16 = 0x803E,
+ GL_LUMINANCE4 = 0x803F,
+ GL_LUMINANCE8 = 0x8040,
+ GL_LUMINANCE12 = 0x8041,
+ GL_LUMINANCE16 = 0x8042,
+ GL_LUMINANCE4_ALPHA4 = 0x8043,
+ GL_LUMINANCE6_ALPHA2 = 0x8044,
+ GL_LUMINANCE8_ALPHA8 = 0x8045,
+ GL_LUMINANCE12_ALPHA4 = 0x8046,
+ GL_LUMINANCE12_ALPHA12 = 0x8047,
+ GL_LUMINANCE16_ALPHA16 = 0x8048,
+ GL_INTENSITY = 0x8049,
+ GL_INTENSITY4 = 0x804A,
+ GL_INTENSITY8 = 0x804B,
+ GL_INTENSITY12 = 0x804C,
+ GL_INTENSITY16 = 0x804D,
+ GL_R3_G3_B2 = 0x2A10,
+ GL_RGB4 = 0x804F,
+ GL_RGB5 = 0x8050,
+ GL_RGB8 = 0x8051,
+ GL_RGB10 = 0x8052,
+ GL_RGB12 = 0x8053,
+ GL_RGB16 = 0x8054,
+ GL_RGBA2 = 0x8055,
+ GL_RGBA4 = 0x8056,
+ GL_RGB5_A1 = 0x8057,
+ GL_RGBA8 = 0x8058,
+ GL_RGB10_A2 = 0x8059,
+ GL_RGBA12 = 0x805A,
+ GL_RGBA16 = 0x805B,
+
+ /* Utility */
+ GL_VENDOR = 0x1F00,
+ GL_RENDERER = 0x1F01,
+ GL_VERSION = 0x1F02,
+ GL_EXTENSIONS = 0x1F03,
+
+ /* Errors */
+ GL_INVALID_VALUE = 0x0501,
+ GL_INVALID_ENUM = 0x0500,
+ GL_INVALID_OPERATION = 0x0502,
+ GL_STACK_OVERFLOW = 0x0503,
+ GL_STACK_UNDERFLOW = 0x0504,
+ GL_OUT_OF_MEMORY = 0x0505,
+
+ /*
+ * Extensions
+ */
+
+ /* GL_EXT_blend_minmax and GL_EXT_blend_color */
+ GL_CONSTANT_COLOR_EXT = 0x8001,
+ GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
+ GL_CONSTANT_ALPHA_EXT = 0x8003,
+ GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
+ GL_BLEND_EQUATION_EXT = 0x8009,
+ GL_MIN_EXT = 0x8007,
+ GL_MAX_EXT = 0x8008,
+ GL_FUNC_ADD_EXT = 0x8006,
+ GL_FUNC_SUBTRACT_EXT = 0x800A,
+ GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B,
+ GL_BLEND_COLOR_EXT = 0x8005,
+
+ /* GL_EXT_polygon_offset */
+ GL_POLYGON_OFFSET_EXT = 0x8037,
+ GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038,
+ GL_POLYGON_OFFSET_BIAS_EXT = 0x8039,
+
+ /* GL_EXT_vertex_array */
+ GL_VERTEX_ARRAY_EXT = 0x8074,
+ GL_NORMAL_ARRAY_EXT = 0x8075,
+ GL_COLOR_ARRAY_EXT = 0x8076,
+ GL_INDEX_ARRAY_EXT = 0x8077,
+ GL_TEXTURE_COORD_ARRAY_EXT = 0x8078,
+ GL_EDGE_FLAG_ARRAY_EXT = 0x8079,
+ GL_VERTEX_ARRAY_SIZE_EXT = 0x807A,
+ GL_VERTEX_ARRAY_TYPE_EXT = 0x807B,
+ GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C,
+ GL_VERTEX_ARRAY_COUNT_EXT = 0x807D,
+ GL_NORMAL_ARRAY_TYPE_EXT = 0x807E,
+ GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F,
+ GL_NORMAL_ARRAY_COUNT_EXT = 0x8080,
+ GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
+ GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
+ GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
+ GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
+ GL_INDEX_ARRAY_TYPE_EXT = 0x8085,
+ GL_INDEX_ARRAY_STRIDE_EXT = 0x8086,
+ GL_INDEX_ARRAY_COUNT_EXT = 0x8087,
+ GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
+ GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
+ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A,
+ GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B,
+ GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C,
+ GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D,
+ GL_VERTEX_ARRAY_POINTER_EXT = 0x808E,
+ GL_NORMAL_ARRAY_POINTER_EXT = 0x808F,
+ GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
+ GL_INDEX_ARRAY_POINTER_EXT = 0x8091,
+ GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092,
+ GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093,
+
+ /* GL_EXT_texture_object */
+ GL_TEXTURE_PRIORITY_EXT = 0x8066,
+ GL_TEXTURE_RESIDENT_EXT = 0x8067,
+ GL_TEXTURE_1D_BINDING_EXT = 0x8068,
+ GL_TEXTURE_2D_BINDING_EXT = 0x8069,
+
+ /* GL_EXT_texture3D */
+ GL_PACK_SKIP_IMAGES_EXT = 0x806B,
+ GL_PACK_IMAGE_HEIGHT_EXT = 0x806C,
+ GL_UNPACK_SKIP_IMAGES_EXT = 0x806D,
+ GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E,
+ GL_TEXTURE_3D_EXT = 0x806F,
+ GL_PROXY_TEXTURE_3D_EXT = 0x8070,
+ GL_TEXTURE_DEPTH_EXT = 0x8071,
+ GL_TEXTURE_WRAP_R_EXT = 0x8072,
+ GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073,
+ GL_TEXTURE_3D_BINDING_EXT = 0x806A,
+
+ /* GL_EXT_paletted_texture */
+ GL_TABLE_TOO_LARGE_EXT = 0x8031,
+ GL_COLOR_TABLE_FORMAT_EXT = 0x80D8,
+ GL_COLOR_TABLE_WIDTH_EXT = 0x80D9,
+ GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA,
+ GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB,
+ GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC,
+ GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD,
+ GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE,
+ GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF,
+ GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED,
+ GL_COLOR_INDEX1_EXT = 0x80E2,
+ GL_COLOR_INDEX2_EXT = 0x80E3,
+ GL_COLOR_INDEX4_EXT = 0x80E4,
+ GL_COLOR_INDEX8_EXT = 0x80E5,
+ GL_COLOR_INDEX12_EXT = 0x80E6,
+ GL_COLOR_INDEX16_EXT = 0x80E7,
+
+ /* GL_EXT_shared_texture_palette */
+ GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB,
+
+ /* GL_EXT_point_parameters */
+ GL_POINT_SIZE_MIN_EXT = 0x8126,
+ GL_POINT_SIZE_MAX_EXT = 0x8127,
+ GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128,
+ GL_DISTANCE_ATTENUATION_EXT = 0x8129,
+
+ /* GL_EXT_rescale_normal */
+ GL_RESCALE_NORMAL_EXT = 0x803A,
+
+ /* GL_EXT_abgr */
+ GL_ABGR_EXT = 0x8000,
+
+ /* GL_EXT_stencil_wrap */
+ GL_INCR_WRAP_EXT = 0x8507,
+ GL_DECR_WRAP_EXT = 0x8508,
+
+ /* GL_SGIS_texture_edge_clamp */
+ GL_CLAMP_TO_EDGE_SGIS = 0x812F,
+
+ /* GL_INGR_blend_func_separate */
+ GL_BLEND_DST_RGB_INGR = 0x80C8,
+ GL_BLEND_SRC_RGB_INGR = 0x80C9,
+ GL_BLEND_DST_ALPHA_INGR = 0x80CA,
+ GL_BLEND_SRC_ALPHA_INGR = 0x80CB,
+
+ /* OpenGL 1.2 */
+ GL_RESCALE_NORMAL = 0x803A,
+ GL_CLAMP_TO_EDGE = 0x812F,
+ GL_MAX_ELEMENTS_VERTICES = 0xF0E8,
+ GL_MAX_ELEMENTS_INDICES = 0xF0E9,
+ GL_BGR = 0x80E0,
+ GL_BGRA = 0x80E1,
+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032,
+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362,
+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363,
+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364,
+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035,
+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367,
+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036,
+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
+ GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8,
+ GL_SINGLE_COLOR = 0x81F9,
+ GL_SEPARATE_SPECULAR_COLOR = 0x81FA,
+ GL_TEXTURE_MIN_LOD = 0x813A,
+ GL_TEXTURE_MAX_LOD = 0x813B,
+ GL_TEXTURE_BASE_LEVEL = 0x813C,
+ GL_TEXTURE_MAX_LEVEL = 0x813D,
+
+ /* GL_ARB_multitexture */
+ GL_TEXTURE0_ARB = 0x84C0,
+ GL_TEXTURE1_ARB = 0x84C1,
+ GL_TEXTURE2_ARB = 0x84C2,
+ GL_TEXTURE3_ARB = 0x84C3,
+ GL_TEXTURE4_ARB = 0x84C4,
+ GL_TEXTURE5_ARB = 0x84C5,
+ GL_TEXTURE6_ARB = 0x84C6,
+ GL_TEXTURE7_ARB = 0x84C7,
+ GL_TEXTURE8_ARB = 0x84C8,
+ GL_TEXTURE9_ARB = 0x84C9,
+ GL_TEXTURE10_ARB = 0x84CA,
+ GL_TEXTURE11_ARB = 0x84CB,
+ GL_TEXTURE12_ARB = 0x84CC,
+ GL_TEXTURE13_ARB = 0x84CD,
+ GL_TEXTURE14_ARB = 0x84CE,
+ GL_TEXTURE15_ARB = 0x84CF,
+ GL_TEXTURE16_ARB = 0x84D0,
+ GL_TEXTURE17_ARB = 0x84D1,
+ GL_TEXTURE18_ARB = 0x84D2,
+ GL_TEXTURE19_ARB = 0x84D3,
+ GL_TEXTURE20_ARB = 0x84D4,
+ GL_TEXTURE21_ARB = 0x84D5,
+ GL_TEXTURE22_ARB = 0x84D6,
+ GL_TEXTURE23_ARB = 0x84D7,
+ GL_TEXTURE24_ARB = 0x84D8,
+ GL_TEXTURE25_ARB = 0x84D9,
+ GL_TEXTURE26_ARB = 0x84DA,
+ GL_TEXTURE27_ARB = 0x84DB,
+ GL_TEXTURE28_ARB = 0x84DC,
+ GL_TEXTURE29_ARB = 0x84DD,
+ GL_TEXTURE30_ARB = 0x84DE,
+ GL_TEXTURE31_ARB = 0x84DF,
+ GL_ACTIVE_TEXTURE_ARB = 0x84E0,
+ GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1,
+ GL_MAX_TEXTURE_UNITS_ARB = 0x84E2,
+
+ /*
+ * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
+ */
+ /* GL_EXT_color_table */
+ GL_COLOR_TABLE = 0x80D0,
+ GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1,
+ GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2,
+ GL_PROXY_COLOR_TABLE = 0x80D3,
+ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4,
+ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5,
+ GL_COLOR_TABLE_SCALE = 0x80D6,
+ GL_COLOR_TABLE_BIAS = 0x80D7,
+ GL_COLOR_TABLE_FORMAT = 0x80D8,
+ GL_COLOR_TABLE_WIDTH = 0x80D9,
+ GL_COLOR_TABLE_RED_SIZE = 0x80DA,
+ GL_COLOR_TABLE_GREEN_SIZE = 0x80DB,
+ GL_COLOR_TABLE_BLUE_SIZE = 0x80DC,
+ GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD,
+ GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE,
+ GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF,
+
+ /* GL_EXT_convolution and GL_HP_convolution_border_modes */
+ GL_CONVOLUTION_1D = 0x8010,
+ GL_CONVOLUTION_2D = 0x8011,
+ GL_SEPARABLE_2D = 0x8012,
+ GL_CONVOLUTION_BORDER_MODE = 0x8013,
+ GL_CONVOLUTION_FILTER_SCALE = 0x8014,
+ GL_CONVOLUTION_FILTER_BIAS = 0x8015,
+ GL_REDUCE = 0x8016,
+ GL_CONVOLUTION_FORMAT = 0x8017,
+ GL_CONVOLUTION_WIDTH = 0x8018,
+ GL_CONVOLUTION_HEIGHT = 0x8019,
+ GL_MAX_CONVOLUTION_WIDTH = 0x801A,
+ GL_MAX_CONVOLUTION_HEIGHT = 0x801B,
+ GL_POST_CONVOLUTION_RED_SCALE = 0x801C,
+ GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D,
+ GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E,
+ GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F,
+ GL_POST_CONVOLUTION_RED_BIAS = 0x8020,
+ GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021,
+ GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022,
+ GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023,
+ GL_CONSTANT_BORDER = 0x8151,
+ GL_REPLICATE_BORDER = 0x8153,
+ GL_CONVOLUTION_BORDER_COLOR = 0x8154,
+
+ /* GL_SGI_color_matrix */
+ GL_COLOR_MATRIX = 0x80B1,
+ GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2,
+ GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3,
+ GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4,
+ GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5,
+ GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6,
+ GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7,
+ GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8,
+ GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9,
+ GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA,
+ GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB,
+
+ /* GL_EXT_histogram */
+ GL_HISTOGRAM = 0x8024,
+ GL_PROXY_HISTOGRAM = 0x8025,
+ GL_HISTOGRAM_WIDTH = 0x8026,
+ GL_HISTOGRAM_FORMAT = 0x8027,
+ GL_HISTOGRAM_RED_SIZE = 0x8028,
+ GL_HISTOGRAM_GREEN_SIZE = 0x8029,
+ GL_HISTOGRAM_BLUE_SIZE = 0x802A,
+ GL_HISTOGRAM_ALPHA_SIZE = 0x802B,
+ GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C,
+ GL_HISTOGRAM_SINK = 0x802D,
+ GL_MINMAX = 0x802E,
+ GL_MINMAX_FORMAT = 0x802F,
+ GL_MINMAX_SINK = 0x8030,
+ GL_TABLE_TOO_LARGE = 0x8031,
+
+ /* GL_NV_texgen_reflection (nVidia) */
+ GL_NORMAL_MAP_NV = 0x8511,
+ GL_REFLECTION_MAP_NV = 0x8512,
+
+ /* GL_PGI_misc_hints */
+ GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000,
+ GL_STRICT_DEPTHFUNC_HINT_PGI = 107030,
+ GL_STRICT_LIGHTING_HINT_PGI = 107031,
+ GL_STRICT_SCISSOR_HINT_PGI = 107032,
+ GL_FULL_STIPPLE_HINT_PGI = 107033,
+ GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011,
+ GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012,
+ GL_CONSERVE_MEMORY_HINT_PGI = 107005,
+ GL_RECLAIM_MEMORY_HINT_PGI = 107006,
+ GL_ALWAYS_FAST_HINT_PGI = 107020,
+ GL_ALWAYS_SOFT_HINT_PGI = 107021,
+ GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022,
+ GL_ALLOW_DRAW_WIN_HINT_PGI = 107023,
+ GL_ALLOW_DRAW_FRG_HINT_PGI = 107024,
+ GL_ALLOW_DRAW_SPN_HINT_PGI = 107024,
+ GL_ALLOW_DRAW_MEM_HINT_PGI = 107025,
+ GL_CLIP_NEAR_HINT_PGI = 107040,
+ GL_CLIP_FAR_HINT_PGI = 107041,
+ GL_WIDE_LINE_HINT_PGI = 107042,
+ GL_BACK_NORMALS_HINT_PGI = 107043,
+ GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010,
+
+ /* GL_EXT_compiled_vertex_array */
+ GL_ARRAY_ELEMENT_LOCK_FIRST_SGI = 0x81A8,
+ GL_ARRAY_ELEMENT_LOCK_COUNT_SGI = 0x81A9,
+
+ /* GL_EXT_clip_volume_hint */
+ GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
+
+
+/* When you add new enums, please make sure you update the strings
+ * in enums.c as well...
+ */
+
+}
+#ifdef CENTERLINE_CLPP
+ /* CenterLine C++ workaround: */
+ gl_enum;
+ typedef int GLenum;
+#else
+ /* all other compilers */
+ GLenum;
+#endif
+
+
+/* GL_NO_ERROR must be zero */
+#define GL_NO_ERROR 0
+
+
+
+enum {
+ GL_CURRENT_BIT = 0x00000001,
+ GL_POINT_BIT = 0x00000002,
+ GL_LINE_BIT = 0x00000004,
+ GL_POLYGON_BIT = 0x00000008,
+ GL_POLYGON_STIPPLE_BIT = 0x00000010,
+ GL_PIXEL_MODE_BIT = 0x00000020,
+ GL_LIGHTING_BIT = 0x00000040,
+ GL_FOG_BIT = 0x00000080,
+ GL_DEPTH_BUFFER_BIT = 0x00000100,
+ GL_ACCUM_BUFFER_BIT = 0x00000200,
+ GL_STENCIL_BUFFER_BIT = 0x00000400,
+ GL_VIEWPORT_BIT = 0x00000800,
+ GL_TRANSFORM_BIT = 0x00001000,
+ GL_ENABLE_BIT = 0x00002000,
+ GL_COLOR_BUFFER_BIT = 0x00004000,
+ GL_HINT_BIT = 0x00008000,
+ GL_EVAL_BIT = 0x00010000,
+ GL_LIST_BIT = 0x00020000,
+ GL_TEXTURE_BIT = 0x00040000,
+ GL_SCISSOR_BIT = 0x00080000,
+ GL_ALL_ATTRIB_BITS = 0x000FFFFF
+};
+
+
+enum {
+ GL_CLIENT_PIXEL_STORE_BIT = 0x00000001,
+ GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
+};
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+
+
+typedef unsigned int GLbitfield;
+
+
+#ifdef CENTERLINE_CLPP
+#define signed
+#endif
+
+
+/*
+ *
+ * Data types (may be architecture dependent in some cases)
+ *
+ */
+
+/* C type GL type storage */
+/*-------------------------------------------------------------------------*/
+typedef void GLvoid;
+typedef unsigned char GLboolean;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+
+
+
+#if defined(__BEOS__) || defined(__QUICKDRAW__)
+#pragma export on
+#endif
+
+
+/*
+ * Miscellaneous
+ */
+
+GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
+
+GLAPI void GLAPIENTRY glClearColor( GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha );
+
+GLAPI void GLAPIENTRY glClear( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha );
+
+GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
+
+GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
+
+GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
+
+GLAPI void GLAPIENTRY glCullFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glPointSize( GLfloat size );
+
+GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
+
+GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
+
+GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
+
+GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
+
+GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
+
+GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
+
+GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
+
+GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
+
+GLAPI void GLAPIENTRY glScissor( GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
+
+GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
+
+GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnable( GLenum cap );
+
+GLAPI void GLAPIENTRY glDisable( GLenum cap );
+
+GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
+
+
+GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
+
+
+GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
+
+GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
+
+GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glPopAttrib( void );
+
+
+GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
+
+
+GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
+
+GLAPI GLenum GLAPIENTRY glGetError( void );
+
+GLAPI const GLubyte* GLAPIENTRY glGetString( GLenum name );
+
+GLAPI void GLAPIENTRY glFinish( void );
+
+GLAPI void GLAPIENTRY glFlush( void );
+
+GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
+
+
+
+/*
+ * Depth Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
+
+GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
+
+GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
+
+GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
+
+
+/*
+ * Accumulation Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha );
+
+GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
+
+
+
+/*
+ * Transformation
+ */
+
+GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
+
+GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+GLAPI void GLAPIENTRY glPushMatrix( void );
+
+GLAPI void GLAPIENTRY glPopMatrix( void );
+
+GLAPI void GLAPIENTRY glLoadIdentity( void );
+
+GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glRotated( GLdouble angle,
+ GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
+ GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
+
+
+
+/*
+ * Display Lists
+ */
+
+GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
+
+GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
+
+GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
+
+GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
+
+GLAPI void GLAPIENTRY glEndList( void );
+
+GLAPI void GLAPIENTRY glCallList( GLuint list );
+
+GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
+ const GLvoid *lists );
+
+GLAPI void GLAPIENTRY glListBase( GLuint base );
+
+
+
+/*
+ * Drawing Functions
+ */
+
+GLAPI void GLAPIENTRY glBegin( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnd( void );
+
+
+GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
+GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
+GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
+GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
+GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
+
+GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
+GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glIndexd( GLdouble c );
+GLAPI void GLAPIENTRY glIndexf( GLfloat c );
+GLAPI void GLAPIENTRY glIndexi( GLint c );
+GLAPI void GLAPIENTRY glIndexs( GLshort c );
+GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
+GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
+GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
+GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
+GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
+GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
+GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
+GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
+GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
+GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
+GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
+GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
+
+GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
+ GLbyte blue, GLbyte alpha );
+GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
+ GLdouble blue, GLdouble alpha );
+GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha );
+GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
+ GLint blue, GLint alpha );
+GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
+ GLshort blue, GLshort alpha );
+GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha );
+GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
+ GLuint blue, GLuint alpha );
+GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
+ GLushort blue, GLushort alpha );
+
+
+GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
+
+GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
+
+
+GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
+GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
+GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
+GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
+
+GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
+GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
+GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
+GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
+GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
+GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
+GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
+GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
+GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
+GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
+
+
+GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
+GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
+GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
+GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
+
+
+
+/*
+ * Vertex Arrays (1.1)
+ */
+
+GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, void **params );
+
+GLAPI void GLAPIENTRY glArrayElement( GLint i );
+
+GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
+
+GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
+ const GLvoid *pointer );
+
+
+/*
+ * Lighting
+ */
+
+GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
+
+GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
+ GLfloat *params );
+GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
+
+
+
+
+/*
+ * Raster functions
+ */
+
+GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
+
+GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLint mapsize,
+ const GLfloat *values );
+GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLint mapsize,
+ const GLuint *values );
+GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLint mapsize,
+ const GLushort *values );
+
+GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
+GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
+GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
+
+GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap );
+
+GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type );
+
+
+
+/*
+ * Stenciling
+ */
+
+GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+
+GLAPI void GLAPIENTRY glClearStencil( GLint s );
+
+
+
+/*
+ * Texture mapping
+ */
+
+GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
+GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
+GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
+GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
+ GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
+ GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+
+
+/* 1.1 functions */
+
+GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
+
+GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
+
+GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
+
+GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
+ const GLuint *textures,
+ const GLclampf *priorities );
+
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences );
+
+GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
+
+
+GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y,
+ GLsizei width );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+
+
+
+/*
+ * Evaluators
+ */
+
+GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
+ GLint stride,
+ GLint order, const GLdouble *points );
+GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
+ GLint stride,
+ GLint order, const GLfloat *points );
+
+GLAPI void GLAPIENTRY glMap2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points );
+GLAPI void GLAPIENTRY glMap2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points );
+
+GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
+GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
+GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
+
+GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
+GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
+
+GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
+GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
+
+GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
+GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
+
+GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 );
+GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 );
+
+GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
+
+GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
+
+GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
+
+GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+
+
+
+/*
+ * Fog
+ */
+
+GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
+
+GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
+
+GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
+
+
+
+/*
+ * Selection and Feedback
+ */
+
+GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
+
+GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
+
+GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
+
+GLAPI void GLAPIENTRY glInitNames( void );
+
+GLAPI void GLAPIENTRY glLoadName( GLuint name );
+
+GLAPI void GLAPIENTRY glPushName( GLuint name );
+
+GLAPI void GLAPIENTRY glPopName( void );
+
+
+
+/*
+ * 1.0 Extensions
+ */
+
+/* GL_EXT_blend_minmax */
+GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode );
+
+
+
+/* GL_EXT_blend_color */
+GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha );
+
+
+
+/* GL_EXT_polygon_offset */
+GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias );
+
+
+
+/* GL_EXT_vertex_array */
+
+GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type,
+ GLsizei stride,
+ GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type,
+ GLsizei stride,
+ GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type,
+ GLsizei stride, GLsizei count,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count,
+ const GLboolean *ptr );
+
+GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, void **params );
+
+GLAPI void GLAPIENTRY glArrayElementEXT( GLint i );
+
+GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first,
+ GLsizei count );
+
+
+
+/* GL_EXT_texture_object */
+
+GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures );
+
+GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures);
+
+GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture );
+
+GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n,
+ const GLuint *textures,
+ const GLclampf *priorities );
+
+GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences );
+
+GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture );
+
+
+
+/* GL_EXT_texture3D */
+
+GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level,
+ GLenum internalFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format,
+ GLenum type, const GLvoid *pixels);
+
+GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint x,
+ GLint y, GLsizei width,
+ GLsizei height );
+
+
+
+/* GL_EXT_color_table */
+
+GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *table );
+
+GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target,
+ GLsizei start, GLsizei count,
+ GLenum format, GLenum type,
+ const GLvoid *data );
+
+GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format,
+ GLenum type, GLvoid *table );
+
+GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target,
+ GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target,
+ GLenum pname,
+ GLint *params );
+
+
+/* GL_ARB_multitexture */
+
+GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
+GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
+GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
+GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
+GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
+
+
+
+/* GL_EXT_point_parameters */
+GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname,
+ const GLfloat *params );
+
+
+
+/* GL_INGR_blend_func_separate */
+GLAPI void GLAPIENTRY glBlendFuncSeparateINGR( GLenum sfactorRGB,
+ GLenum dfactorRGB,
+ GLenum sfactorAlpha,
+ GLenum dfactorAlpha );
+
+
+
+/* GL_MESA_window_pos */
+
+GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y );
+GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y );
+GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y );
+
+GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p );
+GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p );
+GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p );
+GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p );
+
+GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z );
+GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z );
+
+GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p );
+GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p );
+GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p );
+GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p );
+
+GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w );
+GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+
+GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p );
+GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p );
+GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p );
+GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p );
+
+
+/* GL_MESA_resize_buffers */
+
+GLAPI void GLAPIENTRY glResizeBuffersMESA( void );
+
+
+/* 1.2 functions */
+GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
+ GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format,
+ GLenum type, const GLvoid *pixels);
+
+GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint x,
+ GLint y, GLsizei width,
+ GLsizei height );
+
+
+/* 1.2 imaging extension functions */
+
+GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
+
+GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
+ GLenum internalformat, GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
+
+GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
+ GLenum format, GLenum type,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
+ GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
+
+GLAPI void GLAPIENTRY glGetMinMax( GLenum target, GLboolean reset,
+ GLenum format, GLenum types,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
+ const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
+ GLfloat params );
+
+GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
+ GLint params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
+ GLsizei height);
+
+GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *image );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row, const GLvoid *column );
+
+GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
+
+GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width );
+
+
+
+/* GL_EXT_compiled_vertex_array */
+GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count );
+GLAPI void GLAPIENTRY glUnlockArraysEXT( void );
+
+
+#if defined(__BEOS__) || defined(__QUICKDRAW__)
+#pragma export off
+#endif
+
+
+/*
+ * Compile-time tests for extensions:
+ */
+#define GL_EXT_blend_color 1
+#define GL_EXT_blend_logic_op 1
+#define GL_EXT_blend_minmax 1
+#define GL_EXT_blend_subtract 1
+#define GL_EXT_polygon_offset 1
+#define GL_EXT_vertex_array 1
+#define GL_EXT_texture_object 1
+#define GL_EXT_texture3D 1
+#define GL_EXT_paletted_texture 1
+#define GL_EXT_shared_texture_palette 1
+#define GL_EXT_point_parameters 1
+#define GL_EXT_rescale_normal 1
+#define GL_EXT_abgr 1
+#define GL_EXT_stencil_wrap 1
+#define GL_MESA_window_pos 1
+#define GL_MESA_resize_buffers 1
+#define GL_SGIS_texture_edge_clamp 1
+#define GL_INGR_blend_func_separate 1
+#define GL_ARB_multitexture 1
+#define GL_NV_texgen_reflection 1
+#define GL_PGI_misc_hints 1
+#define GL_EXT_compiled_vertex_array 1
+#define GL_EXT_clip_volume_hint 1
+
+
+#ifdef macintosh
+ #pragma enumsalwaysint reset
+ #if PRAGMA_IMPORT_SUPPORTED
+ #pragma import off
+ #endif
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif