diff options
author | Brian Paul <[email protected]> | 2002-02-25 22:18:14 +0000 |
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committer | Brian Paul <[email protected]> | 2002-02-25 22:18:14 +0000 |
commit | aa24e9171aa6279de40a11835d84ba431b7ed48c (patch) | |
tree | c635da1551d341539c6b192d9e2022c010bca845 /include/GL/gl.h | |
parent | e0193a9425807cc61779c3b8680c5b551685ba65 (diff) |
use official enum values for GL_ARB_depth_texture and GL_ARB_shadow
Diffstat (limited to 'include/GL/gl.h')
-rw-r--r-- | include/GL/gl.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h index c0ce01fff72..6ffda175802 100644 --- a/include/GL/gl.h +++ b/include/GL/gl.h @@ -1,10 +1,10 @@ -/* $Id: gl.h,v 1.63 2002/02/15 16:41:36 brianp Exp $ */ +/* $Id: gl.h,v 1.64 2002/02/25 22:18:14 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 4.0 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -2526,10 +2526,10 @@ GLAPI void GLAPIENTRY glWindowPos3svARB(const GLshort *p); #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 -/* XXX not finalized yet - just testing */ -#define GL_TEXTURE_COMPARE_MODE_ARB 0x9990 -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x9991 -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x9993 +/* XXX move to glext.h */ +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif @@ -2537,7 +2537,7 @@ GLAPI void GLAPIENTRY glWindowPos3svARB(const GLshort *p); #ifndef GL_ARB_shadow_ambient #define GL_ARB_shadow_ambient 1 -/* XXX not finalized yet - just testing */ +/* XXX move to glext.h */ #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #endif @@ -2546,12 +2546,12 @@ GLAPI void GLAPIENTRY glWindowPos3svARB(const GLshort *p); #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 -/* XXX not finalized yet - just testing */ +/* XXX move to glext.h */ #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x7776 -#define GL_DEPTH_TEXTURE_MODE_ARB 0x7777 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif |