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authorNicolai Hähnle <[email protected]>2016-01-21 16:03:17 -0500
committerNicolai Hähnle <[email protected]>2016-02-09 10:01:32 -0500
commit452e51bf1ea6d6896f944192d40547f334f09676 (patch)
treeb9f35ae78bbc3cff63adab2835bbca7ec095432c /include/EGL
parent83b4d701c082bb43dc710be9ec423171ea11e8d1 (diff)
draw: use util_pstipple_create_fragment_shader
This reduces code duplication. It also adds support for drivers where the fragment position is a system value. Suggested-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
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