summaryrefslogtreecommitdiffstats
path: root/include/EGL/eglext.h
diff options
context:
space:
mode:
authorMarek Olšák <[email protected]>2013-12-07 17:57:10 +0100
committerMarek Olšák <[email protected]>2013-12-14 17:42:08 +0100
commit9ebb9a3c8e0d93bae2408daae3cb8b1045e0a473 (patch)
tree94347b254b2447e1501d94fd1b4f3dd132078a1d /include/EGL/eglext.h
parent5a609fbcb5459fc5cac2e0361a405ea4b884325f (diff)
radeonsi: use shader-based MSAA resolving when hw-based one cannot be used
This fixes MSAA resolving for 32-bit integer colorbuffers, which isn't implemented by the hardware. It also fixes VM protection faults when resolving MSAA 2D array textures. This may be a CB bug, because shader-based resolving works fine. It may also be faster for upside-down and scaled blits. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'include/EGL/eglext.h')
0 files changed, 0 insertions, 0 deletions