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authorKristian Høgsberg <[email protected]>2010-05-06 22:40:25 -0400
committerKristian Høgsberg <[email protected]>2010-05-14 14:47:54 -0400
commit5dc0f49084f322dd8ff6eb585212eea8b50e3377 (patch)
treef7288e99843660480bfe670307a2e0b3a3835434 /include/EGL/eglext.h
parent554e4fc26a64a90012b0d7dcc1205441273f214c (diff)
egl: Implement EGL_NOK_texture_from_pixmap
This extension allows a color buffer to be used for both rendering and texturing. EGL allows the use of color buffers of pbuffer drawables for texturing, this extension extends this to allow the use of color buffers of pixmaps too.
Diffstat (limited to 'include/EGL/eglext.h')
-rw-r--r--include/EGL/eglext.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/EGL/eglext.h b/include/EGL/eglext.h
index 61626d20df6..e9f5a49b488 100644
--- a/include/EGL/eglext.h
+++ b/include/EGL/eglext.h
@@ -239,6 +239,13 @@ typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOK) (EGLDisplay dpy, EG
#endif
+#ifndef EGL_NOK_texture_from_pixmap
+#define EGL_NOK_texture_from_pixmap 1
+
+#define EGL_Y_INVERTED_NOK 0x307F
+#endif /* EGL_NOK_texture_from_pixmap */
+
+
#ifdef __cplusplus
}
#endif