summaryrefslogtreecommitdiffstats
path: root/include/D3D9
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2019-01-02 22:48:29 -0800
committerEric Anholt <[email protected]>2019-01-04 15:41:23 -0800
commitf8e6b364b0aa64f0935a232574536dc462257418 (patch)
tree15d54b0095dbb3d5eeb529c6e1e463cbcbd985a4 /include/D3D9
parente1385e879d5b6e80dc5572eb987ef773431fba27 (diff)
v3d: Fix up VS output setup during precompiles.
I noticed that a VS I was debugging was missing all of its output stores -- outputs_written was for POS, VAR0, VAR3, while the shader's variables were POS, VAR9, and VAR12. I'm not sure what outputs_written is supposed to be doing here, but we can just walk the declared variables and avoid both this bug and the emission of extra stvpms for less-than-vec4 varyings.
Diffstat (limited to 'include/D3D9')
0 files changed, 0 insertions, 0 deletions