diff options
author | Christian Schmidbauer <[email protected]> | 2016-03-13 22:50:31 +0100 |
---|---|---|
committer | Axel Davy <[email protected]> | 2016-04-02 23:30:40 +0200 |
commit | 2a529a8ac810b3b40e7a9a071d9544b168928b94 (patch) | |
tree | b4641b45c83d9bd8651ae6eb85e6c6a388ddde27 /include/D3D9 | |
parent | 0852c5703b57cb277b893e7e9db48c47712a0846 (diff) |
st/nine: specify WINAPI only for i386 and amd64
Currently mesa fails building with the x32 abi as ms_abi is not defined
in such a case.
The patch uses ms_abi only for amd64 targets and stdcall only for i386
targets to be sure that those are defined.
This patch additionally checks for __GNUC__ to guarantee that
__attribute__ is available.
CC: "11.1 11.2" <[email protected]>
Signed-off-by: Christian Schmidbauer <[email protected]>
Acked-by: Axel Davy <[email protected]>
Diffstat (limited to 'include/D3D9')
-rw-r--r-- | include/D3D9/d3d9types.h | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/include/D3D9/d3d9types.h b/include/D3D9/d3d9types.h index d74ce80bb30..e0b86523daa 100644 --- a/include/D3D9/d3d9types.h +++ b/include/D3D9/d3d9types.h @@ -178,11 +178,17 @@ typedef struct _RGNDATA { #undef WINAPI #endif /* WINAPI*/ -#if defined(__x86_64__) || defined(_M_X64) -#define WINAPI __attribute__((ms_abi)) -#else /* x86_64 */ -#define WINAPI __attribute__((__stdcall__)) -#endif /* x86_64 */ +#ifdef __GNUC__ + #if (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) + #define WINAPI __attribute__((ms_abi)) + #elif defined(__i386) || defined(_M_IX86) + #define WINAPI __attribute__((__stdcall__)) + #else /* neither amd64 nor i386 */ + #define WINAPI + #endif +#else /* __GNUC__ */ + #define WINAPI +#endif /* Implementation caps */ #define D3DPRESENT_BACK_BUFFERS_MAX 3 |